Creating an Executable

Monkey Forums/Monkey Beginners/Creating an Executable

En929(Posted 2017) [#1]
I was trying to create an Executable with the game I made and an Executable that includes everything inside so that if I deploy my game or want send it, a person would only need to click on the executable without having folders, etc. on their desktop. How do I do this? Do I need to upgrade my Monkey X software?


Gerry Quinn(Posted 2017) [#2]
I think if your target is Windows, you'll need to use something like Inno Setup or Install Creator to make a setup file. Or you can just wrap everything up in a zip, but unless your game is a roguelike, your target audiene will likely prefer a standard setup.exe


popcade(Posted February) [#3]
If you're packaging your game on Win32 you can try Enigma Virtual Box:
http://enigmaprotector.com/en/aboutvb.html
It actually works very well and no impact on performance, btw it's very easy.

There're many alternatives like SmartPacker/Spoon/Cameyo, you can try to decide which one is the most suitable for you.


Phil7(Posted February) [#4]
This has also been discussed in this
topic.

Does anyone have experience with saving data during execution like savestate() when using Enigma?

Btw: Don't forget to put OpenAL32.dll in your game folder ;-)