mem/speed use Height() or save/use height once.
Monkey Forums/Monkey Beginners/mem/speed use Height() or save/use height once.
| ||
From the doc. Method Height : Int () Returns the height of the image, in pixels. But does this method calculate the img.Height() every time you use it ? Or is it just giving a 'static' value back, what is only calculate once (the image is loaded) ? I ask this because i'm probably going to use many image's with calculations. So I can choose to program like this: Class Sprite Field img:Image End OnUpdate() _mx = _mx - img.Height() / 2 and many other multiple img.Height() & Width() stuff Or store the Height() and Width() once and use that Class Sprite Field img:Image Field height:Float = img.Height() ' using a init method Field halfHeight:Float = img.Height() / 2' using a init method End OnUpdate() _mx = _mx - img.halfHeight and many other multiple img.height & img.width stuff The halfHeight will be faster a little faster, but the height:Float is the question. |
| ||
It returns only the field height from Class Image. So no extra calculation. |
| ||
You can check the MonkeyX code to make sure, but on my quick look when an Image is loaded the image data, width, height and depth are stored and not recalculated. Within Diddy we do something like this to save on typing and an extra method call: Local gi:GameImage = New GameImage gi.Load("player.png") Local s:Sprite = New Sprite(gi, 100, 100) s.x += s.image.h4 Class Sprite Field image:GameImage Field x:Float, y:Float Method New(img:GameImage, x:Float, y:Float) Self.image = img Self.x = x Self.y = y End End Class GameImage Field image:Image Field w:Int Field h:Int Field w2:Float Field h2:Float Field w4:Float Field h4:Float Method Load:Void(file:String, flags:Int, midhandle:Bool = True) Self.midhandle = midhandle image = LoadBitmap(file, flags) CalcSize() MidHandle(midhandle) End Method CalcSize:Void() If image <> Null Then w = image.Width() h = image.Height() w2 = w / 2 h2 = h / 2 w4 = w / 4 h4 = h / 4 End End End Function LoadBitmap:Image(path$, flags%=0) Local pointer:Image = LoadImage(path, 1, flags) If pointer = Null Then Error ("Error loading bitmap "+path) Return pointer End |