Mac desktop woes
Monkey Forums/Monkey Beginners/Mac desktop woes
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Hi all, I'm having some serious difficulties building a Monkey X app on OSX for people to test. Here's my workflow: Build the app in Ted on my Mac, targeting Desktop. Load the generated project into Xcode. Sign the app with my Apple Developer ID. Build (Debug/Release, makes no difference). Copy the MonkeyGame.app file into Dropbox. I have two people now who are unable to run the game. Both have allowed apps from "Anywhere". They both get this message: "The application MonkeyGame.app can't be opened." I've tried building for both OSX 10.9 and 10.10 (one person hasn't updated to Yosemite yet) but to no avail. The game runs perfectly on my machine. Any advice much appreciated. Thanks. |
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Have them hold down the ctrl key while right clicking on the app then open. They should be able to open it this way. http://osxdaily.com/2012/07/27/app-cant-be-opened-because-it-is-from-an-unidentified-developer/ It's possible you didn't sign everything right. Check "Validating a Developer ID-Signed Application" and see if it says it's right. https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/DistributingApplicationsOutside/DistributingApplicationsOutside.html |
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Thanks for the quick response! They've been using your first suggestion, which doesn't help. I'll check out your second point. |