What is the weight at the vertices?

Community Forums/Technical Discourse/What is the weight at the vertices?

Yue(Posted May) [#1]
I am putting a skeleton to a character, and I would like to be clear that it is the weight in the vertices.


RemiD(Posted May) [#2]
A joint (=bone) can have one or several influences over some vertices.
Each influence has a "weight" which corresponds to a percentage (between 0% and 100%, or between 0.0 and 1.0)

In some cases, it is useful to have several influences/weights over the same vertex, so that the vertex is influenced by several joints. (for example for some articulated body parts like ankle, knee, hip, belly/back, shoulder, elbow, wrist, neck, ...), so that when the joint rotates, the body part bends progressively.


Flanker(Posted May) [#3]
It's the value wich tells how much a vertex is affected by a specific bone. A weight value equal to 0 shouldn't affect the vertex, a value of 1 should make the vertex as if it was a perfect child of the bone, and a value of 0.5 should be the average of both. It becomes more complicated when a vertex is affected by several bones.


Yue(Posted May) [#4]
Ok, Thanks You. :)