What is the weight at the vertices?
Community Forums/Technical Discourse/What is the weight at the vertices?
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I am putting a skeleton to a character, and I would like to be clear that it is the weight in the vertices. |
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A joint (=bone) can have one or several influences over some vertices. Each influence has a "weight" which corresponds to a percentage (between 0% and 100%, or between 0.0 and 1.0) In some cases, it is useful to have several influences/weights over the same vertex, so that the vertex is influenced by several joints. (for example for some articulated body parts like ankle, knee, hip, belly/back, shoulder, elbow, wrist, neck, ...), so that when the joint rotates, the body part bends progressively. |
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It's the value wich tells how much a vertex is affected by a specific bone. A weight value equal to 0 shouldn't affect the vertex, a value of 1 should make the vertex as if it was a perfect child of the bone, and a value of 0.5 should be the average of both. It becomes more complicated when a vertex is affected by several bones. |
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Ok, Thanks You. :) |