Competitive Programmer's Handbook
Community Forums/Technical Discourse/Competitive Programmer's Handbook
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https://cses.fi/book.html |
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Any information before we click on the link? |
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wow it is an excellent book- lots of examples of algorithms and techniques for gaming - samples in C++ code.. |
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Preface The purpose of this book is to give you a thorough introduction to competitive programming. It is assumed that you already know the basics of programming, but previous background on competitive programming is not needed. The book is especially intended for students who want to learn algorithms and possibly participate in the International Olympiad in Informatics (IOI) or in the International Collegiate Programming Contest (ICPC). Of course, the book is also suitable for anybody else interested in competitive programming. It takes a long time to become a good competitive programmer, but it is also an opportunity to learn a lot. You can be sure that you will get a good general understanding of algorithms if you spend time reading the book, solving problems and taking part in contests. Introduction Competitive programming combines two topics: (1) the design of algorithms and (2) the implementation of algorithms. The design of algorithms consists of problem solving and mathematical thinking. Skills for analyzing problems and solving them creatively are needed. An algorithm for solving a problem has to be both correct and efficient, and the core of the problem is often about inventing an efficient algorithm. Theoretical knowledge of algorithms is very important to competitive pro- grammers. Typically, a solution to a problem is a combination of well-known techniques and new insights. The techniques that appear in competitive pro- gramming also form the basis for the scientific research of algorithms. The implementation of algorithms requires good programming skills. In competitive programming, the solutions are graded by testing an implemented algorithm using a set of test cases. Thus, it is not enough that the idea of the algorithm is correct, but the implementation also has to be correct. A good coding style in contests is straightforward and concise. Programs should be written quickly, because there is not much time available. Unlike in traditional software engineering, the programs are short (usually at most some hundreds of lines) and it is not needed to maintain them after the contest. |