Mojo3D Physics
Community Forums/Technical Discourse/Mojo3D Physics
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Looks real nice, well done Mark |
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And a terrain demo: |
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Impressive stuff ;) |
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Good to see the terrain engine in(and with a physics mesh), it's amazing how fast he is putting the 3D engine together! |
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it's amazing how fast he is putting the 3D engine together This is the strangest thing with Mark. When he starts something he is very fast. Like he already did the work and is just copying and pasting stuff together. |
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Maybe he is re-engineering Max3D and take parts from B3D.. or adopt another engine like Urho3D etc, I don't know, but Mark can always put them together well. |
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This is the strangest thing with Mark. I would substitute strangest, for frustrating :) |
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..I used to be a believer... |
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Then to thing we were all waiting for this to happen for like a decade or so? Happy to see this going though. Perhaps we can finally kick Unity and make 3d games running on phones, consoles and PC's at ease. |
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I still dont' understand why Mark don't use some plugin to post his tweets automatically on his wordpress blog! Not so important I know, but not everyone knows (or follows him) on Twitter. (I'm a so lazy person so I would like to maximize my efforts: type (or post) in one place and replicate (automatically) everywhere!) |
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Water. |
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Yesss. Only thing I hope is that all that will be as easy to use as in Blitz3d, for otherwise were looking at just another Unity+C#(bweeak) look a like language. |
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I would like to see some 'commands' of this things :) ! Mark wrote that the engine will be 'as Blitz3d'... but see is believe! |
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Sweet, Sweet 3D water ;) |
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Shadows! Well done Mark, the mans a machine! EDIT: just noticed that this has already posted, oh well... |
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this engine is for?? |
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@Hardcoal: Monkey2. People here are hoping for it also to become available for Blitz3d/Max. At the same time some good people are also working on Blitz3D NG and BlitzMax NG, which is quite complex endeavor. Now I personally think it would really be much easier and beneficial to put a BlitzBasic-ified layer over Monkey2+the new 3d engine(once Mark is done with it). |
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Well, I don't want rain on the party, but (for what I know/read) MX2 3D is written in MX2 language, using of course its syntax & features (lambda for example): I have not idea if a porting from MX2 to Bmx NG will be easy or not |
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I'm not familiar enough with MX2, but I thought of it as a lower level language, or at least one that permits the usage of lower level approach. That in turn should allow for easy conversion? |
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Animation! |
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Monkey Duck Turtles!!! I am so excited that Mojo3D is so close to release for monkey2. |
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Looks like the animated mesh may be self shadowing too. :D Totally stoked for MX2 now too. It's been very impressive to watch Mark blow through the 3D engine development so quickly. Also really looking forward to having a peek at the final 3D API as well, Blitz3D had such an extremely elegant API design for it's time. |