Active Soccer - iMiniB3D game

Community Forums/Showcase/Active Soccer - iMiniB3D game

thefoxsoft(Posted 2012) [#1]
Hi all!
We are an indie studios that is producing Active Soccer a football game that takes inspiration by 90's classic games like Sensible Soccer and Kick Off 2. The game has been developed with iMiniB3D for iPhone, iPad and iPod Touch!!!
We have submitted the game to Apple and we are awaiting their approval. The release date is set on 14th of December!




some features:
- Classic gameplay
- 360 degrees movements
- Total control of the game
- Exciting online multiplayer match
- Choose your preferred player and climb up the international ranking
- Compete in the world cup and try to prevail
- Draw the most effective tactic on the pitch and win
- Practice with free kicks and penalties
- 3D game engine
- Display retina support, iPhone5 4-inch display support.
- Soundtrack created by Chris Huelsbeck (Turrican, Jim Power, The Great Giana Sisters, x-Out and many other titles)
- Extremely fun!

(iPad screenshots)







YouTube:


You can find more info at:
www.activesoccergame.com
or
www.facebook.com/ActiveSoccer


Thank you!
Gianluca


Yue(Posted 2012) [#2]
looks great, I think you could improve the shadows of the players, making them softer and they are dynamic.
Greetings.


thefoxsoft(Posted 2012) [#3]
Thank you! We have decided to remove realtime shadows to improve performance of the game but we will work on shadows on future versions.


wmaass(Posted 2012) [#4]
Looks killer, looking forward to the release.


mongia2(Posted 2012) [#5]
good work:)


Ian Thompson(Posted 2012) [#6]
Looks very nice indeed, objective C I assume?


thefoxsoft(Posted 2012) [#7]
thanks! it's c++ programmed


Ian Thompson(Posted 2012) [#8]
Did you do your own C++ conversion of iMiniB3D?


Vertigo(Posted 2012) [#9]
iMinib3d is 99% c++ there is no conversion really needed.


Captain Wicker (crazy hillbilly)(Posted 2012) [#10]
iMinib3d is 99% c++ there is no conversion really needed.


I don't mean to steal your thread, thefoxsoft, but does this mean that I can use iMinib3d for PC/Mac games, too?


Ian Thompson(Posted 2012) [#11]
The 99% statement is not true as iminiB3D relies on cocoa for example to do image loading. There are sections that would require rewrites to make it c++ compatible.


simonh(Posted 2012) [#12]
No rewrites would be required. You code your game in C++, and use iMiniB3D as it is, which is mostly C++ with small bits of Objective C. Objective C and C++ can be mixed together.

This looks great foxsoft - looking forward to trying it out.


thefoxsoft(Posted 2012) [#13]
Thanks guys!
I confirm it's c++ plus small bits of Objective C.

PS: Tomorrow is THE day!


Ian Thompson(Posted 2012) [#14]
Good luck with the launch, it looks very good so I am sure you don't need it! ;)


thefoxsoft(Posted 2012) [#15]
Active Soccer is now available on Apple Store!!!
https://itunes.apple.com/us/app/active-soccer/id581463177?mt=8&ign-mpt=uo%3D2


thefoxsoft(Posted 2012) [#16]
Active Soccer 1.1 is now available.
It fix some compatibility issues, iPad 1 and iPod Touch 4th generation support