Tank Universal 2

Community Forums/Showcase/Tank Universal 2

MadJack(Posted 2012) [#1]
Minor update for the new year



http://www.tankuniversal.com/forum/viewtopic.php?f=10&t=275

Last edited 2012


Steve Elliott(Posted 2012) [#2]
Looks awesome.


Blitzplotter(Posted 2012) [#3]
Such sweet eye candy.


ervin(Posted 2012) [#4]
I'll be all over this like a rash when it is released!
Instabuy for me!


MadJack(Posted 2012) [#5]
Have added the gate switches. Idea is to rocketpack up and into the glowing squares between the half circles in order to activate the gate switches (both sides - turn them blue - gate opens)



Last edited 2012


Steve Elliott(Posted 2012) [#6]
Neat idea...you're inspiring me to get on with my tron-ish style game lol. Nothing as good as this though (screen-shot in my sig).

Last edited 2012


MadJack(Posted 2012) [#7]
Steve

You're using NB for that right?


Steve Elliott(Posted 2012) [#8]
Yes, well using C++ with NF actually - but same engine as NB.


MadJack(Posted 2012) [#9]
Send me an email if you want to know my latest thoughts about NB...


Steve Elliott(Posted 2012) [#10]
Will do!