[DWLab] Prehistorik 2 level maps

Community Forums/Showcase/[DWLab] Prehistorik 2 level maps

Matt Merkulov(Posted 2011) [#1]
Some level maps of old DOS arcade Prehistorik2 for DWLab world editor. Ripped by Dmitry Volokitin.



Download (1.4MB)

Last edited 2011


GfK(Posted 2011) [#2]
Why do you keep showcasing stolen artwork?

You made a map editor. We get it.


Matt Merkulov(Posted 2011) [#3]
You'd better think twice before using such words as "stolen". Never heard about Fair Use, eh?

The purpose of converting existing game maps to editor format is in showing its possibilities.

Last edited 2011


Hezkore(Posted 2011) [#4]
Why's the graphics so smoothed? :o
I think it'd look way better if you we see the beautiful pixels! :D


Jesse(Posted 2011) [#5]
Just ignore GFK Matt. He can't speak for everybody here and not everybody here jumps the gun.
I don't think anybody put a gun to his head to post here or read this thread. We all have the option to ignore.

That kind of attitude don't really help the community.

Last edited 2011


Matt Merkulov(Posted 2011) [#6]
To Hezkore:
It's because map is scaled for editing convenience. But you can scale it with 1:1 ratio or use different AutoImageFlags in code (disable bilinear filtering) and L_DiscreteGraphics flag.

To Jesse:
Thanks, I think you're right.


Hezkore(Posted 2011) [#7]
I personally think bilinear should be off by default in the editor. x)
It's kinda hard to see if the pixels are "correct" if they're smoothed like that.


Matt Merkulov(Posted 2011) [#8]
Maybe filtering switch should fit well.