Test raycast physics tank
Community Forums/Showcase/Test raycast physics tank
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Simple tank moving over a hilly landscape using Bullet physics raycast vehicle. Better than my previous tanks in that this one exhibits proper ridge cresting behaviour and the like. Requires Bmax + rev 716 of Xors3d. http://area.xors3d.com/forums/viewtopic.php?f=9&p=5155#p5155 |
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Is there an exe available? |
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That would be sensible wouldn't it - I'll see if I can generate a link later today. |
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lol. Get more response, certainly. |
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Squid kindly compiled an exe and link for me http://area.xors3d.com/forums/download/file.php?id=412 |
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Works well, apart from the green posts - tank goes through them a little. I get 33FPS here. |
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I think the Green posts are just waypoint markers. Works fine here too, the tank does get stuck at the bottom of a steep incline but resets itself a few seconds later. |
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josk Yeah - there's a bit of code to check if the tank gets stuck in a deep crevice or wherever and it then attempts to reset the tank's position. I think we've all seen this sort of thing in games where the physics fails. Steve Green/red posts are just waypoint markers - not meant to be collidable. However I'm surprised you only get 30+fps - it's set for 60fps, but then your spec's aren't that high? Xors needs better shadows. |
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Yeah my specs aren't that high. It struggles at 1680 X 1050, and your demo wasn't even a full size window either. My game manages 73 FPS fullscreen 1680 X 1050. But is a simpler game, doesn't use physics and uses a different engine. Be interesting to see your demo ported ;) Last edited 2011 |
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My specs aren't too high, get a good 60 fps and it pops up to 61 fps now and then. Love the way the tanks crests the hilss, fantastic attention to detail. |
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fantastic attention to detail. It wasn't really - just a few simple rules - if stalled on a slope increase force till moving again, if not heading in right direction, adjust L/R wheel rot to slew tank about - if stuck do some basic things to become unstuck - and the physics takes care of the rest |