DarkTokens: Coin-Op (MicroTransaction) API

Community Forums/Showcase/DarkTokens: Coin-Op (MicroTransaction) API

Techlord(Posted 2011) [#1]

DarkTokens is a Coin-Op (MicroTransaction) API powered by the TournmentBlitz Event Management System (TBEMS 2.1) in development for BlitzBasic. DarkTokens enables Developers to quickly and easily monetize their Games & Apps, selling a variety of virtual products and services in-game. Sell in-game upgrades such as level unlocks, equipment, special weapons and cheats. Transform Single Player Games into highly competitive Tournaments. Host Prize-based Treasure Hunts and much more. Products and Services include:

*Item Malls
*Skill-based Tournaments
*Contests
*Pay-Per-Play
*Paid-To-Play
*Achievement System
*RNG Scoring System
*Online Scoreboards




Click to Download the INSECTOIDZ Demo (Requires DX7).
U/P: guest/guest

DarkTokens is designed to be easy, flexible, and powerful. Monetize your Game/Application Online in 3 Steps: 1) Register your Game/App with TouranmentBlitz. 2) Add Game Events & Items to your TournamentBlitz Game's Profile. 3) Set Event & Item DarkToken Point, Purchase, and Award Values. Players can purchase and use DarkTokens Online in 3 Steps: 1) Purchase a DarkToken Pass with Credit Card via PayPal. 2) In-Game Store, select/add Items to their Shopping Cart for purchase. 3) Checkout to complete order; TBEMS automatically takes care of all processes related to the Transaction, debiting Player DarkTokens and crediting Developer RealCoin Balance.

DarkTokens API is designed to be extremely user-friendly, providing a moderate set of procedural commands that integrate seamlessly into any Game/App User Interface.
DarkTokenEventList()
//Logins into TournamentBlitz Server and Retrieves Event List.

DarkTokenEventEntry()
//Submits Player Entry Request to Event 

DarkTokenEventResults()
//Submits Player Score when GameOver and retrieves Event Results. 

DarkTokenEventStats()
//Requests Stats History List.
Additionally, the DarkToken API is being to deployed to multiple platforms to expand variety for Players, in turn, expanding the Player Base who can use DarkTokens in your Game/App.

TBEMS provides a secure login and server side persistence of player data so Developers can store game state, user data, etc. anytime, anywhere. Developers don't have to worry about security, fraud, and customer service. There is no expensive equipment to purchase or install, no merchant account necessary, and no customer service desk to staff or technology to maintain.

TBEMS originally began as a Online Scoreboard in 2004. It quickly evolved into a Tournament Management API providing a persistent Database back-end and Payment Processing for Entry Fees and Prizes. The API has been expanded on to support a variety of Features not supported in other MicroTransaction API.

Last edited 2011


Chroma(Posted 2011) [#2]
Hmm...sounds a lot like the way Steam handles stuff. Ok, come up with the next big thing that's a few years out and I'm on-board!