Leadwerks Engine 3 Art Pipeline preview

Community Forums/Showcase/Leadwerks Engine 3 Art Pipeline preview

JoshK(Posted 2011) [#1]
Video:
http://www.youtube.com/watch?v=uYWSGTawCDM



Last edited 2011


taumel(Posted 2011) [#2]
I have the impression that you more and more grok Unity. Unity users know about the effects of DXTC and normalmaps since years.


skidracer(Posted 2011) [#3]
Looks awesome Josh.


Wiebo(Posted 2011) [#4]
Looks great! I don't know what Unity has to do with this, but your users will really like this new functionality. Too bad about the kettle one-sidedness though. Don't pour anything in it.


Who was John Galt?(Posted 2011) [#5]
Brilliant stuff, Josh.


taumel(Posted 2011) [#6]
@Wiebo
Well, remembering that such editor stuff was considered beeing poof by quite some.

Last edited 2011


Who was John Galt?(Posted 2011) [#7]
Green eyed monster much?


JoshK(Posted 2011) [#8]
I don't know what Unity has to do with this

It's normal, Taumel spams every Leadwerks Engine thread with advertisements for Unity.


taumel(Posted 2011) [#9]
I understand why you prefer thinking this way but it's just funny how persons sometimes ditch certain features and then after some years, let's say come to similar conclusions.

Last edited 2011


josk(Posted 2011) [#10]
Looking good.


Noobody(Posted 2011) [#11]
Looks very good, Josh!

I really like how changes on the materials/textures/etc. are reflected in the editor in real-time. No more F5-ing and pretty-pleases until the editor reloads modified resources.