Tank Battles

Community Forums/Showcase/Tank Battles

Xaron(Posted 2011) [#1]
Dear all!

sung and I did start with some kind of a tank battle game using BB3D. As we'd like to get some feedback from the beginning (and we haven't got far yet ;) ) we appreciate any comments, what you'd like to see, what you like and don't like:

Download link: Tank Battles V1.0.0.11 from 16-Feb-2011

Screenshot




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Last edited 2011


degac(Posted 2011) [#2]
Hi
everything seems to run ok (and this is - generally - a good start :P)
I dont' like very much the tank shadow: it's trembling even if the tank is stopped. I think a solution should be update the shadow only when the tank has moved (and not rebuilt it very frame) - or maybe this is due to the physic engine that 'moves' the tank, I dont' know.
An animation for the 'lateral wheels' could be a great things I think.

PS: this will be an on-line game or single game?

Cheers


Xaron(Posted 2011) [#3]
Thanks degac for your feedback!

Regarding the shadows it seems to be a good idea. Will see how this looks like! I agree that animated chains and wheels would be great but we like to keep it simple in the beginning. That's some kind of detail which can be easily added later on. :)

It will be primary a single player game but after finishing the single player part a multiplayer would be fun (including some kind of high score lists).


KronosUK(Posted 2011) [#4]
The turret moves a bit quick for my liking, feels a bit floppy, but otherwise I have no problems with it. I've been trying to write a vehicular battle type game myself for a while now.

Good dust effects and good use of sound.


Xaron(Posted 2011) [#5]
Thanks KronosUK!

We've made the turret a bit slower and added cannon fire. Collisions and explosions are next on my list.

If you look at it carefully you can see that there is a kickback for both cannon and tank when the cannon is fired. ;)

Download link: Tank Battles V1.0.0.3 from 13-Jan-2011

I've made a small video which shows more than a simple screenshot:

http://www.youtube.com/watch?v=r9CEJT3JLFI

Last edited 2011


degac(Posted 2011) [#6]
version 1.0.0.3 - working

I like the kickback. The reloading time seems to long for me (I like fire immediately :P)
I've noticed in the fire-smoke some 'lines' on the border of the particles, maybe there's some problem with the texture.

Cheers


Hotshot2005(Posted 2011) [#7]
I love it and it would be cool to be inside the tank :)


Sung(Posted 2011) [#8]
A New Tank Version is coming with the next Demo.

http://www.blitzforum.de/upload/file.php?id=10169


Xaron(Posted 2011) [#9]
Thanks degac! Regarding the 'lines' on the border of the particles, I'll check that. I use the ParticleCandy and maybe we just see some problems with Windows7 here, don't know.

Hotshot, hehe yes. But let things start easy first. ;)


Xaron(Posted 2011) [#10]
Some screenshots from firing the cannon:





At the moment I work on the target scope view. We removed the arcade like cross hair from the outside camera view. Targeting will be done now with the scope. Bullets have a ballistic curve now as well.

Still a long way to go though...


Xaron(Posted 2011) [#11]
New screenshot from the targeting scope:



Here targeting an Abrams M1A1, you see the scope of a T-62. Not that the russian tank would have a big chance against a M1A1 but anyway, that's another story. ;)

AND FIRE!



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Xaron(Posted 2011) [#12]
A short video showing the attack: http://www.youtube.com/watch?v=fpMTu29hbO8


Yeshu777(Posted 2011) [#13]
The video looks great.


Sung(Posted 2011) [#14]
New version check it out..
http://machgames.de/vb/showthread.php?57-Current-Version


Sung(Posted 2011) [#15]
We plan a dessert scenario for bt.
Whats new? Animated chains and a view for the turret direction.
http://www.blitzforum.de/upload/file.php?id=10231

:-)


Xaron(Posted 2011) [#16]
Ongoing development: The enemy has some AI now and tries to attack me. I've made a short video to illustrate it:

http://www.youtube.com/watch?v=UKsA4qDYgps

Please note, this is all draft of course. Still a long way to go.


Xaron(Posted 2011) [#17]
New demo is out!

Tank Battles V1.0.0.11 from 16-Feb-2011


jfk EO-11110(Posted 2011) [#18]
Looks like a good start, but there is one thing that I would try to do right now, if I was you. The particle fx of the combustions/explosions/flames, like the one on the screenie, they got this typical "DX7 cut off at the bottom" artefact. Try to add a mirrored quad, aligned to the floor, in a way that makes them (the vertical and the horizontal one) intersect in the middle, so it's gonne look smooth and volumetric on the ground too.

It may sound like an insignificant detail to us coders, but we only don't realise this "touch of yesterday" anymore because we've seen it already a million times. But a user will spot it immediately.


Xaron(Posted 2011) [#19]
Ah great idea, thanks for that jfk! BTW: I love your Sprite replacement code, I use it as well. :)


taumel(Posted 2011) [#20]
For such a type of game you should really use Unity.


Xaron(Posted 2011) [#21]
Why?


taumel(Posted 2011) [#22]
Because it would look and perform better. For such type of games Unity's terrain engine for instance really is a benefit.

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jfk EO-11110(Posted 2011) [#23]
Unity? Heathen! Where's the inquisition when you need it ;)