Free Map/Level Editor Source For Bmax Users

Community Forums/Showcase/Free Map/Level Editor Source For Bmax Users

Chugs40(Posted 2010) [#1]
Hello,

Here is a free map/level editor for 2D BlitzMax coders. Place the folder in your BlitzMax directory and modify the source code to suit your needs and compile it. It's designed to run from the IDE.

It's free to do whatever you like with it. I've used this since 2006 for level/map creation on several of my games - enjoy!

http://www.HsRetroGames.com/Development/MapEdit.zip
Note: Does not include an image set or map file, use your own image set and create a map file...




slenkar(Posted 2010) [#2]
thanks looks good


Hotshot2005(Posted 2010) [#3]
look good and what tiles size is it? 8 x 8?


Chugs40(Posted 2010) [#4]
You can modify it for any size. As it is, it's set up for 20x20.


Hotshot2005(Posted 2010) [#5]
thanks man :)


Chugs40(Posted 2010) [#6]
No probs, I hope it works out for most :)


MGE(Posted 2010) [#7]
Can you configure how many tiles, across/down (in each texture) along with how many empty pixels between each tile? Thx for sharing this btw.


MGE(Posted 2010) [#8]
yes it does. :) Playing around with this, so far it's not working correctly when there is no border between tiles. At least not on my kit... will modify tile set and try again later.


Chugs40(Posted 2010) [#9]
Yeah, I always have a space between image frames when capturing them - So it will probabably need modified a tad :)


Chugs40(Posted 2010) [#10]
MGE - You can configure map widths and heights yes, not sure what you mean about textures, this is a simple tile map editor.


Chugs40(Posted 2010) [#11]
Anyone interested in this can read more on my news page under the April 28, 2010 post:
http://www.HsRetroGames.com/news.htm

I hope it helps...