Peggle Clone
Community Forums/Showcase/Peggle Clone
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VIDEO DEMO May as well put this on too. I made this one day and thought it looked to pretty to be forgotten about. HERE IS THE SOURCE Good luck with it! =D You'll find it's not actually that special. The effects are quite nice but with my libraries I've suplied you'll see how easy it actually was. I haven't proof-read all the code so sorry if anything is offensive or messy. If you use it, give me an acknowledgement please. Not saying name it after me :P But at least announce it within the Blitz community =D |
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Peggle itself is a clone of an old arcade game, available on mame. |
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Very, very nice -- if you haven't already, you ought to finish this into a full game. |
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People keep telling me to haha. Maybe I'll just release the code instead 'cos I'll never finish it.. Never actually played peggle. Just seen my wife play it, so I'm not that motivated about this project. I just thought "I could do that" :P |
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Love the designs and effects! Well done... You could figure out a nicer spin off of it and see what could motivate you to make a release, though. I understand your position, though. But it looks really nice! I'd play it in a heartbeat...for a few levels, hehe, just like peggle itself. |
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Would be awesome if you decide to release this as a full game or source. Wouldn't mind playing around with the source myself... |
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When the first image came up I thought it was the title splash screen. But it was the game! Really, really lovely graphics. Well done. |
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Streaksy, your shot at Peggle is a really good one! Peggle itself is a clone of an old arcade game, available on mame. Is it? I was pretty sure it was an original take on Pachinko. If you remember the name could you point it out? I'm just curious. After all Zuma was a straight clone of Puzz Loop, albeit much improved. |
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Thanks everyone =D Forgot to mention. The background images are from a site of stock art. I can't even remember if I'm allowed to use them without paying haha.. They were designed to be temporary for developement. The plan was to trawl DeviantArt for cute and colourful designs and ask the artists permission on individual pictures. Anyways I reckon I'll release the code for this if anyone's willing to pick it up? Its a project I don't plan to continue but if someone else wants a shot, be my guest :P |
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I'd consider picking it up. You could even host it on a GitHub repo, for you/I/others to work on it. |
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I've got this ready to release. There is a lot of files - media, 11 incudables, decls files, directory structure itself....... Anyone know how I can make them available in a rar? In the meantime I'll read up on FMOD and see if I'm allowed to distribute their free dll for none-profit use... If not people will have to get it themselves. Same for the zip lib. I don't even know what library I'm using haha... I'm relying on someone to recognise it, but I'm pretty sure its ziplib. |
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FMOD licensing (non-profit = free, unrestricted) FileFront (I use this) Dropbox (never used this, know others that do) |
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I use Dropbox and it works great for sharing files internally, but for publicly sharind files I recommend http://www.box.net Amusingly, their site prominently features a button that says "Free Trial" when basic accounts are already free. |
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Oops I missed those posts. Okay let me look in to 'em. |
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uploading |
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aaaaaaaaaaaaaaaaaand uploaded. Please see the post text for the link =D |
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Thanks Streaksy, I will have a try at converting it to OO BlitzMax. if I succeed I will post it here as well. |
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Cool please do =D Can't help ya though as I have zero experience with BlitzMax. |
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Seems as though some decls are missing, found the one for api_showwindow but still having issues with clearxfonts, maybe something I missed ?? |
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You can just stick a ; on the front of api_showwindow. It's not needed. Oh the XFonts thing... that was my old realtime effect text stuff. Must have got mixed up somewhere. None of that is needed. Sorry about that. You should be able to just get rid of anything to do with xfonts. |
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Getting LOTS more errors after that related to consolesay drawmessages updatescripting dogui updatelights updatefog Removed all those & it ran, pretty darn cool to me. |
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Yeh my bad. I trimmed a lot of junk out of some of the libraries before I released it.... OOOHHH Now I get why it ran okay for me... Because the missing functions are in my DECLs!! (I do that so in the IDE they show up as proper commands and give you an argument list when you press F1).. A side effect is the functions in the DECLS don't actually have to be present for it to run okay until the point they are called. I think that's why... Anyway yeh none of that stuff is needed. Doesn't apply to this project. Sorry. |
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No problem, I eventually figured it out, just posted so others would know what to comment out without the pain :^P |