Roads in LE 2.3

Community Forums/Showcase/Roads in LE 2.3

JoshK(Posted 2009) [#1]
http://www.youtube.com/watch?v=i-We8qo1A_s

If you're interested in the technical details, you can read about it here:
http://leadwerks.blogspot.com/2009/10/this-is-what-i-was-talking-about.html
http://blitzmax.com/Community/posts.php?topic=87437

If you've played with the Crysis editor, you know the roads in that look just like this in wireframe:




_Skully(Posted 2009) [#2]
They look nice


Matthew Smith(Posted 2009) [#3]
Looks great - well done Josh!

Edit: The day/night sunrise stuff on your blog looks awesome too. Wish I had the time to play with and understand this stuff - just great.


slenkar(Posted 2009) [#4]
looks good


ImaginaryHuman(Posted 2009) [#5]
Looks fine, except that as in your blog's image it looks like fabric because it's adjusting to the terrain too much. Wouldn't a road in general be flat or near-flat across its width, even if it's on top of soem rough terrain, ie the road should modify the terrain somewhat?


JoshK(Posted 2009) [#6]
There's a button to align the terrain to the road. The point in showing that extreme example was to demonstrate that the road exactly matches the terrain geometry.


slenkar(Posted 2009) [#7]
any chance of a version for opengl 1.2?

(even a more limited version)


N(Posted 2009) [#8]
Why would you want a gimped version of Leadwerks?


slenkar(Posted 2009) [#9]
the editor