Dexsoft's viper scout in action
Community Forums/Showcase/Dexsoft's viper scout in action
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This was recorded in the editor for LE 2.3: http://www.youtube.com/watch?v=wRYHeIj3kVQ |
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Massive! Nice work there. Really liked the landscape and interaction there. |
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I'm not liking the engine's-on-fire look of the smoke/dirt trail, but the physics and handling looks really cool. |
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I'm not liking the engine's-on-fire look of the smoke/dirt trail, but the physics and handling looks really cool. My thoughts exactly. |
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Wow, that looks great. |
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Does look good. |
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To Leadwerks : The engine can handle this field (this mesh)? http://www.turbosquid.com/3d-models/max-large-arab-city-street/493876 JP |
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That scene is not designed for real-time use. All those objects should be instances of one model, not unique geometry. |
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looks good, It would look even better if you varied the terrain e.g. green grass, mountainous rock |
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looks great, one day I'll uprate my rig from my slug of a graphics card. |