Dexsoft's viper scout in action

Community Forums/Showcase/Dexsoft's viper scout in action

JoshK(Posted 2009) [#1]
This was recorded in the editor for LE 2.3:
http://www.youtube.com/watch?v=wRYHeIj3kVQ


Zeotrope(Posted 2009) [#2]
Massive! Nice work there. Really liked the landscape and interaction there.


ImaginaryHuman(Posted 2009) [#3]
I'm not liking the engine's-on-fire look of the smoke/dirt trail, but the physics and handling looks really cool.


plash(Posted 2009) [#4]
I'm not liking the engine's-on-fire look of the smoke/dirt trail, but the physics and handling looks really cool.
My thoughts exactly.


Foppy(Posted 2009) [#5]
Wow, that looks great.


Matty(Posted 2009) [#6]
Does look good.


ZJP(Posted 2009) [#7]
To Leadwerks : The engine can handle this field (this mesh)?
http://www.turbosquid.com/3d-models/max-large-arab-city-street/493876

JP


JoshK(Posted 2009) [#8]
That scene is not designed for real-time use. All those objects should be instances of one model, not unique geometry.


slenkar(Posted 2009) [#9]
looks good,
It would look even better if you varied the terrain
e.g. green grass, mountainous rock


Blitzplotter(Posted 2009) [#10]
looks great, one day I'll uprate my rig from my slug of a graphics card.