Sword Fighters
Community Forums/Showcase/Sword Fighters
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Hello, here a new video of Sword Fighters, a 3d RPG Action game made in Blitz3d. It's the first video of a collection that will shows some features of the game. First, the combo sword and the throw weapons (knifes, axes, bombs,...). Coming soon another videos with the power of arrows, guns, wings, potions, magic attacks, mounts, vehicles, enemies and more. All in video is ingame and work in progress. View video clicking here! |
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Very impressive! |
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looks good |
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Wow looks awesome |
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That was amazing, but the flip(@ 1 min 7 sec) was really bad and really made it feel like a game, but apart from that top stuff :) |
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Thanks for the comments. Grindalf not like the flip(@ 1 min 7 sec). I've posted it like a quick lateral evasive but I can replace with an animation of walking left or right side like when you fight with the sword. What do you think? I appreciate the criticism. |
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Yeah, agreed. The flip could use work. But, nice job on the special effects. |
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The flip looks like a gumbee jump :) the overall game looks very good so far, great job and keep it up! |
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the flip would be cool if it was like a side dive into a roll so he stays closer to the ground, he just gets way to much air at the moment. still awsome looking game dude, cant wait to try it :) are you gunna release a demo and if so when? |
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Yes, you are right, I will work the flip. I'm working in a demo but before I want to add some improvements to the game and create a few initial missions to begin the script of the game. Meanwhile I will do more videos to show more characteristics of the game. |
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Very nice indeed. I'd be interested to know what you used in addition to Blitz - for shadows, effects or anything else. Did you make the models yourself? |
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mkg, I use the FastExt libreries in addition to Blitz (www.fastlibs.com by Mikhail Vostrikov[the best]). This excellent library provides projective shadows for Blitz, realistic water, postprocess effects, bummapping,...and now it has a very good price. Now I'm updating the game with the new feature of Treeparty (by Gothasoft), tree real-time shadows. Also I created a grass system seemed to GrassParty (BlitzDinamicGrassSystem). I am a programmer but I have realized or modified 90 per cent of the models of the game, with his textures and 100 per cent of the animations. Also all the code in Blitz3D of the game. Definitively a lot of work during several years. |
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Ok, I modified the second half of video, I eliminated the flip and I added some throw weapons levels, with more quantity of weapons and more powerful in each shot. You can view it on video the last part of the real-time shadows of the trees covering the ground, the new feature in Treeparty (by Gothasoft) with FastLibs (by Mivhail). view video: "Sword Fighters: "Power of Weapons (I)" |
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Hello, here the second video of Sword Fighters features. This video shows magic attacks in Sword Fighters game. You will can upgrade each magic attack visiting magic stores. All video are ingame and frame rate video is slower than real game. [Work in progress]. view video: "Sword Fighters: Power of Magic" |
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Very nice :) In a couple of clips (3:13) there was a strange blue wall in the distance what was that? because it looks a little strange |
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Nightwish!! :-D :-D Video looks good!!! |
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Grindalf, the strange blue wall is the demo limits land. In demo version only is posible explore some regions of the scenaries. Thanks GitTech and Grindalf for your opinion. |
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I'm sold, I want to play this. The environments look a little bland, but otherwise it looks great. SpaceAce |
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Hello everyone, after a period of silence a new large video (9 minutes) that shows the enemies that appear in Sword Fighters. Video 3: Sword Fighters: "Power of Enemies" This is the third different specific video game features. The other two videos I did a few months ago are those, of if you want to see again: Video 2: "Sword Fighters: Power of Magic" Video 1: "Sword Fighters: "Power of Weapons (I)" |
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looks good, but I dont like the idea of crows as enemies. |
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cant see it in germany because u use sony music content |
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Very impressive game! Very good!!! |
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"This video contains content from Sony Music Entertainment. It is no longer available in your country." - Impressive! ;) |
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@ slenkar: Thanks, I'm glad you like the video. In fact the crows are not direct enemies usually appear in the game. Usually they mood dark areas such as cemeteries, reservoirs, ... though always attack you if you attack them. @ degac: thank you very much. @ Panno: 2 videos using music from Sony, but the video 3 "Power of Enemies" uses original music from the game. I Put them in megaupload so that you can download and view from Germany. Hope you like: Video 2: Sword Fighters: "Power of Magic" Video 1: Sword Fighters: "Power of Weapons (I)" |
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yap see it via tunnel . video looks cool :) have luck with it ! |
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Hey, nice to see it progressing. Its looking really good! I'll send you an email shortly regarding the remaining pieces. |
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Looks pretty awesome! [offtopic] Whats the name of that Nightwish song in PowerOfMagic.wmv? EDIT: Aah, found it. "Sleeping Sun". You should put the name into the credits next time too, imho. [/offtopic] |