Leadwerks Engine Lua scripting

Community Forums/Showcase/Leadwerks Engine Lua scripting

JoshK(Posted 2009) [#1]
http://vimeo.com/5249672

This video demonstrates our early implementation of Lua scripting with Leadwerks Engine.

Thanks to 'Wailing Monkey' for making the windmill and sheep models. You can check out his portfolio at http://www.wailingmonkey.com. Thanks also to Noel Cower and Tyler Harden for their help with the Lua implementation.


puki(Posted 2009) [#2]
Cool.

As a slight note: I was dissapointed that the sheep were not walking around, grazing etc.


JoshK(Posted 2009) [#3]
You can do that. It's just a matter of more scripting. I am excited about the prospect of dragging a character into the viewport and having them start walking around on their own, as you edit. If you decide the AI isn't working the way you want, you just edit the script, save it, and the editor shows your changes.


puki(Posted 2009) [#4]
Cool.


wmaass(Posted 2009) [#5]
Very nice.


Matthew Smith(Posted 2009) [#6]
As usual Josh very impressive!


degac(Posted 2009) [#7]
very cool!


_Skully(Posted 2009) [#8]
Ya that's just awesome! are you compiling the script to byte-code in a bank or something to get the real-time changes or does it restart the script on each change?