Leadwerks Engine Lua scripting
Community Forums/Showcase/Leadwerks Engine Lua scripting
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http://vimeo.com/5249672 This video demonstrates our early implementation of Lua scripting with Leadwerks Engine. Thanks to 'Wailing Monkey' for making the windmill and sheep models. You can check out his portfolio at http://www.wailingmonkey.com. Thanks also to Noel Cower and Tyler Harden for their help with the Lua implementation. |
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Cool. As a slight note: I was dissapointed that the sheep were not walking around, grazing etc. |
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You can do that. It's just a matter of more scripting. I am excited about the prospect of dragging a character into the viewport and having them start walking around on their own, as you edit. If you decide the AI isn't working the way you want, you just edit the script, save it, and the editor shows your changes. |
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Cool. |
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Very nice. |
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As usual Josh very impressive! |
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very cool! |
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Ya that's just awesome! are you compiling the script to byte-code in a bank or something to get the real-time changes or does it restart the script on each change? |