Get The Gems
Community Forums/Showcase/Get The Gems
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Hey guys, today I finally released Get The Gems, a Boulder Dash like game where you have to collect enough gems to unlock the exit to the next cave. Your goal is to solve all the caves so you can get back to the surface. Screenshots http://psy-labs.com/GAMES/GetTheGems/SCREENSHOTS/screenshots.htm Demo Version The demo features 6 levels. No highscore and level codes in the demo! Click on "Demo Download" http://psy-labs.com/GAMES/GetTheGems/EN/getthegemsEN.htm CU, PSY http://psy-labs.com |
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Good luck getting anybody to download it. If you had released it a few days sooner you could get people, but it's your first post and after the trojan, nobody will download it unless you post the source. |
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I really abhor the paranoia this idiot who released the trojan has created. I for one am going to push forward and continue downloading blitzers programs to test etc. First post or not! I'm not going to allow that idiot to ruin my experience of these forums. From what I can tell the trojan released has no power at all unless you give it web access. I will take extra percautions though. From what i notice from the screenshots a lot of work has gone in to this unlike the quick hack demo of the guy who released his trojan. I did a who is also on the domain of PSY and am sattisfied that this user is not spreading trojans or trying to steal bank details. Will download later on tonight as have other things to do atm but I'llnot stop downloading. It doesn't mean I won't be cautious though. |
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Being German doesn't help the odds of downloads, either :/ |
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Yeh it's a shame legit users are harmed this way, I agree with Amon. Just downloaded it, nice effort and good luck with it. I found it a bit hard but I don't play these sorts of games much! |
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Good job PSY! What is the main character meant to be? The first level is quite challenging! I like the intro... To KillerX and GaryV, dont be so paranoid... just because one exe had a trojan, doesnt mean everything will... just install a firewall and dont let anything anything connect to the net without your say so. PSY's game doesnt try to connect to the net BTW and only uses your browser to go to the buy now screen! |
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ok I downloaded it and ran it... looks good :) im not good at this type of game so I didnt even get past the first level |
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It's a cute game, but $15 is a little brave, if you asked me. However, don't kill the messenger, I'd say I wish you all the best of luck and a successful 2009. I mentioned that it's a cute game, didn't I? Congrats! |
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Thanks guys :D @therevills The main character is meant to be some kind of a slime(ball) :D But this is going to add up when you solve the final level ;P And right, the only net code in this game is execfile "http://psy-labs.com" @Taron Right, I originally intended to sell it for about 5 bucks, but alot of ppl told me they won't buy any stuff that cheap ^^, so I increased the price. However, this game is based on a private bet, so I had to release it 2008 :D It's not meant to bring money...but if it does, I won't complain ;) Greetings from Germany and a Happy New Year 2009, PSY Cheers |
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"nobody will download it unless you post the source." Very funny. :) lol.. |
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I love these sort of games, always wanted to make one. Anyway well done, looks fun! |
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"nobody will download it unless you post the source." Very funny. :) lol.. and even if we did have to post source code, who is going to read EVERY single line and funtion to make sure nothing malicious happens in a very long .bb file |
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and who says the source code your read is going to be the one in the exe!?!?!? Anyway PSY what language did you write this in? |
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@therevills In Blitz3D |
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Oh man, some member's attitude reminds me of UK and USA and how they treat muslims after the terrorist attacks. Especially this post is so inappropriate in my opinion; Being German doesn't help the odds of downloads, either :/ What, all the Germans are trojan spread-ers because of an idiot now? |
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Hmmm...the "bet" reminds me of making a little code competition or so. Every now and then I see them and now that I have some confidence of my own I'd kinda love a little fun 2 day compy, hehe. Anyway, good explanation! 8) I think, with the crowds here such a mini-code-race would yield awesome results! 8))) |
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There's no regular code competition in the english forum? |
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I think brl should start some kind of code competition :) |
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frankly i didn't know someone released a trojan in blitz :) anyway wake up , you all use programs made in C C++ ASM each days, and some trojan horses are made with these languages also. better stop using any software :) |
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Hi, just wanted to let you know that Get the Gems has gone through a couple of updates and fixes since its first release back in 2009. 1.0 --> 1.1 [*] removed gimp system check [*] colour depth changed to 32 bit [*] parts of source code restructured [*] fixed a bug where a counter for the player certificate was declared local instead of global [*] improved menu fade-in [*] reduced standard highscore entries 1.1 --> 1.2 [*] player now has 5 lives instead of 3 at start-up [*] fixed a bug where players would jump directly to the secret level after completing any level (if they had quit to main menu earlier while being in the secret level) 1.2 --> 1.3 [*] tabbing to Windows puts Get The Gems into pause mode instead of killing Fluffy [*] tabbing from Windows back into the game works now without having grahpic issues (dirty buffer) [*] player has now 9 lives instead of 5 at start-up [*] skipping the 3-part intro is now possible at any time during any part [*] game starts faster [*] changed some names in Top 10 [*] fixed a crash when player solved a cave while having 0 seconds left (division by zero) [*] when the player enters a level which has a levelcode, the code is being shown for 5 seconds [*] some minor fixes and code cleanup 1.3 --> 1.4 [*] fixed a very rare bug when explosions wouldn't disappear [*] gems now have 3 different sounds when hitting something [*] replaced sound which is played while entering next level [*] pause before entering next level slightly increased [*] added fade-out and fade-in after timebonus [*] debug logs are not displayed during loading screen anymore [*] improved intro sequence [*] improved code [*] dirty graphic buffer bug when tabbing to Windows during fade-in can now be fixed by pressing ESC twice [*] fixed graphic bug when monsters entered an exploding tile [*] changed/added some leveltips [*] clean declarations of variables in particle lib [*] added 23 stupid quotes which are displayed during loading screen [*] removed unused variables [*] DEMO: 6 instead of 5 levels [*] DEMO: leveltips are displayed Cheers, PSY |
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Add a character doing gangnam style!!! =D |
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Your screenshots page does not work. |
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http://psy-labs.com/GAMES/GetTheGems/SCREENSHOTS/screenshots.htm |
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@Captain Wicker Soft Hey, pretty nice idea :) I'm thinking about releasing a fully moddable version. Modding itself would be pretty easy, you'd only have to change some .gfx files with photoshop or paint. I'll just have to decrypt all gfx and sfx files. @ImaginaryHuman Updated original post, link works now. Homepage sucks (I know), but will be updated soon(er or later) :) Cheers, PSY |