TURBOCHOMP work in progress

Community Forums/Showcase/TURBOCHOMP work in progress

_33(Posted 2008) [#1]
I started a little platformer game titled TURBOCHOMP, which I hope I will complete. I don't know how much sense I can make out of this! I used grid Terminal for all graphics handling, and Fast Extend for the post processing effects. The music was composed by me and sound effects are sound that come from my CD library which I teaked for the game (EQ, echos, tuning, etc).

http://hosted.filefront.com/JackMoore/

*** The goal is to get all the rings to finish the level ***

Worklog /w pictures: http://www.blitzbasic.com/logs/userlog.php?user=10319&log=1625




Amon(Posted 2008) [#2]
That was an OK play although I couldn't collect everything, just not enough time. :)


_33(Posted 2008) [#3]
Amon, did it run at 60fps steady? Thanks for feedback :) I'll improve the game a bit more when I'll add levels.


Amon(Posted 2008) [#4]
The title screen ran between 50 and 65 FPS and when playing the level it was between 79 and 84 fps.

Let me know if you need any screenshots of it, specs in sig.


chwaga(Posted 2008) [#5]
screenshots will make more people download...I'm waiting for a screenshot. :D


_33(Posted 2008) [#6]
OK I uploaded a second work in progress, this one has 3 levels, so it makes more sense that the other wip. The goal is to collect all the RINGS. The rest of the stuff that's around are more like distractions :)

http://hosted.filefront.com/JackMoore/


Jesse(Posted 2008) [#7]
it's nice, I like it. runs, good between 61 and 63fps on my system. I tryed the newest download. The second level is imposible.

AMD 4800 x2 DualCore XP Pro SP2 2GB Geforce 8600GT.


_33(Posted 2008) [#8]
Uploaded a new version, with 6 levels now :) The 6th level is pretty challenging with the teleports :P


Jesse(Posted 2008) [#9]
Simple, cool and Really adictive.


_33(Posted 2008) [#10]
update for today:
- 12 levels
- highscore save
- screen cross through
- teleport
- blast through walls


http://hosted.filefront.com/JackMoore/


Tranz(Posted 2008) [#11]
I get a MAV on start up :(


9572AD(Posted 2008) [#12]
That focus effect is really cool!


_33(Posted 2008) [#13]
I get a MAV on start up :(

That's strange!

EDIT: It's possible that the game ran out of video memory. I actually didn't implement video memory checks, and screen resolution checks. That's something I reserve for later.


amonite(Posted 2008) [#14]
I can't play your game very well because it appears to be not centered on my screen, it's slightly offseted to the left.


_33(Posted 2008) [#15]
Neji: The game currently only plays in 1280x960. You can always adjust your monitor and center the picture, considering you have a CRT.

Eventually I will put a menu for resolution select.


amonite(Posted 2008) [#16]
_33,I have replaced my old CRT with a 22' wide flat screen a few months ago. My desktop resolution is 1440*900 so that it should fit horyzontaly. If i do what you suggest me (adjusting the monitor) i still can't see part of your game.
I never experienced this problem before when i run a game fullscreen.


MGE(Posted 2008) [#17]
"The game currently only plays in 1280x960" Good god man!

Runs very badly on my Intel Celeron with Intel Onboard 82845G gpu.

uh...why not something like 640x480 or 800x600 for this game? ;)

Looks like fun though!!


amonite(Posted 2008) [#18]
Ah, you are right MGE, sorry _33 i just assumed the game would run corectly without having to change my resolution.


_33(Posted 2008) [#19]
I'll have a resolution chooser as soon as I sort out some issues.


_33(Posted 2008) [#20]
uh...why not something like 640x480 or 800x600 for this game? ;)

When the chooser works, I'll let you put the resolution that works for you. It's true that this game will play slow with onboard GPU no matter what, as it uses post processing (which I might add an option to disable that).

For those that can play the game, I have upgraded the game status to alpha and uploaded it on FileFront. There are 20 levels to play on now, and many bugs fixed, and gameplay enhancements! Last version had 20 downloads, thank you! Hope this one gets little more popular, as it's really much better! There are zombies in the last levels, so beware ;)
http://hosted.filefront.com/JackMoore/

Notes on gameplay:
- When you have bombs at ytour disposal, press spacebar to use one
- If you're stuck in a level, press enter to timeout
- If you got all the rings, pressing enter will move to the next level
- capturing stars has many benefits: better time bonuses, more predictable teleport, for example

EDIT: Just uploaded Alpha 2. Now there are 22 levels :) CTRL-E will disable post process effects (for slower computers). There is also a config file for 800x600 (term.cfg) for low specced computers. The game still takes a good chunk of video memory (probably more than 64 megs, which I will address later).

EDIT2: Uploaded alpha 3 which has minor fixes + a demo mode.