Battery Man Demo, #2!

Community Forums/Showcase/Battery Man Demo, #2!

WERDNA(Posted 2008) [#1]
All problems have been fixed, and the demo is ready for download
again.
A new feature has been added that can be activated from the pause menu(Accessed by hitting the 'P' Key) that will slow
down or speed up gameplay.

The trees were what was causing the problem, so you cannot collide
with them anymore. They are now just for scenery and you can walk
right over them. You will be able to collide with them again in the next
demo once I have this issue resolved.

Enjoy The Demo!
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Finally!!!!!!!

The next Battery Man Demo is finally ready to download.

I stayed up till after Midnight last night, sorting through all the
glitches.

The following is a list of the changes that I made to the demo.

Slimes now move slower.

Trees were added for scenery.

A Drivable vehicle was added that runs on fuel.
you can press the 'F' key to get out of the vehicle.

Fuel Pickups were added.

Missle Pickups were added.

Battery Mans Image was changed.

The Number of slimes at the first boss level was reduced, from
about 100, to 60.

Speed Power Ups and Missle PowerUps were added to the first
boss level.

2 New Levels were added.

Progressos Castle, which is basically just a way point that leads
to the other levels, and the Giant Battery Level, which you get to
through the door in the top right corner of the Castle.

Several small and major glitches were fixed.

Maximum Battery Power was increased from 100 to 150.

I hope you enjoy the game!
(which you can download through the following link.)

http://hosted.filefront.com/werdnaworld

The Mighty WERDNA(Lord Of Demos!)
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KillerX(Posted 2008) [#2]
I think you compiled the exe file with debug enabled. I need to reconpile the code because the exe is to slow. Also, I get a memory acces violation.


WERDNA(Posted 2008) [#3]
NOooooooooooooooooooooo!
I thought I got rid of all the Memory Access Violatoin Errors.

Where did you get it? what was Battery Man touching?

I'll go back through my code immediatly and see if I can find it.
Also I might have left Debug on, I'm not sure, if so, I'll reupload the
file.

Thanks for pointing that out.


KillerX(Posted 2008) [#4]
If ImagesCollide Player\image,Player\x,Player\y,Player\Frame,grass\image,grass\x+20,grass\y,boffoagain)

I tried with debug enabled, and it pointed to this line.


WERDNA(Posted 2008) [#5]
Ok, thanks a lot KillerX.

That would be the trees. I'll see what I can do to fix that.

I already fixed two other areas of code to do with the T-rex and the
Pit Traps, that might have cause some problems.

I also have added a feature that lets you change the game speed
from the pause menu.

I'm going to remove the demo for now since there are some problems.

Thanks for your patience everyone, this is certainly taking a lot longer
than expected, but Hopefully the demo should be back up and running soon.

The Mighty WERDNA(Lord Of Faulty demos)


WERDNA(Posted 2008) [#6]
The demo is back up and ready for download!

The issue with the trees has been resolved, along with all other
major problems.(if there all still any serious glitches please post about
them, or E-mail me at WERDNAS.WORLD@...

Hope you enjoy the demo!

The Mighty WERDNA(Lord Of Darkness)


WERDNA(Posted 2008) [#7]
New Update!
I'm now going to get to work on the next level of the game.

For this level, Doctor Campells has been kidnapped and you have to
rescue him by going through a Bomber Man type battle with Doctor
Progressos evil Robot.

Screen Shots Are Below, I still need a background image for the Bomber
Man level, so if you have any ideas as to what would look good, I would
be happy to hear them.