Jet Pac Remake
Community Forums/Showcase/Jet Pac Remake
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Hello, you can find my remake of JetPac now including keyboard support & definable keys here, http://www.retroremakes.com/forum2/showthread.php?t=10911 |
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Cool. Please post a screenshot as it looks great :-) |
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Mmm, he also did a Hunchback one too. |
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Cool, I loved the speccy version of Jetpac. I really think you should have keys or redefinable keys too. Also, when using a joypad, it would be nice to be able to configure them. I don't much care for pressing "UP" on the dpad for thrust. I'd like to use a thrust button. Nice Jetpac version though. I would just suggest implemented those extra control options, then it would be much more enjoyable/accessible. |
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Looks cool, but is it written in under 16k, like the original? :P |
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LOL! Ship 0 A.png is 17k! So, I guess not! LOL. Those were the days, eh? When u could do a game in less memory than an average sized sprite of today :) |
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Could somebody remind me how to post a screenshot ?! Also, I really wanted keyboard support but, because the player moves in increments of less than 1 (.1 etc) Blitz wouldn't read it, I asked for help on this but no luck. I'm amazed programmers could achieve games with 16k or less, mine comes in at a hefty 77k (without GFX OR SFX!) |
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Please be more specific about your problem: Blitz can easily update the game logic every loop (so at least as fast as the graphic) or separately by using a timer. because the player moves in increments of less than 1 (.1 etc) Blitz wouldn't read it, I asked for help on this but no luck. Anyway, what this increment you are talking about? a measure of time? You could post an example of the code you tried to use for the movement. |
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I tried the xbox live arcade remake recently, that was really good too, just shows that older games still have as much gameplay as most games these days. |
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Hello again, sorry for delay, have finally updated Jetpac which now has keyboard support & definable keys etc, please click link. http://www.retroremakes.com/forum2/showthread.php?t=10911 |
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Sorry! please ignore last post,THIS is the final update of Jetpac, http://www.retroremakes.com/forum2/attachment.php?attachmentid=5864&d=1205437797 All bugs fixed! No more phantom greeblie images or dodgy loss of life! Explosions do not kill you now, all 16 levels present (4 stages/4 rockets), you can now use joystick, arrow keys or define your own! (have shifted the pause key to F1). Look forward to anymore comments! |
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Your remake looks really neat - I'm now about to download and have a play as it is one of my fave games ever! I tried the xbox live arcade remake recently, that was really good too That was a totally fantastic remake, MS got my pennies, and well spent pennies too! Awsome game. |
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Missed this one, downloading now... |
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fantastic remake Mick, so when is Lunar Jetman due for release ? |
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I played it in the Donkey Kong 64 Cartridge on N64 it was quite fun... |
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"So,when is Lunar Jetman due for release ?" Oooh, I don't know about that! |
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Isn't this Lunar Jetman here |
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Mmm, he also did a Hunchback one too. Top man! That was a great conversion and brought back a lot of memories for me lol. |