My new game... Red Flag!

Community Forums/Showcase/My new game... Red Flag!

Tab(Posted 2007) [#1]
2 tanks (Abrams & T72 ) from my upcoming arcade game.

Coming soon more info and images. ^_^




Mortiis(Posted 2007) [#2]
Nice bloom effect. Models are really nice except the barrel size. Barrels look too long to me.


puki(Posted 2007) [#3]
Good stuff - yeh, the barrels do seem long.


Tab(Posted 2007) [#4]
Is the perspective. =)


Tab(Posted 2007) [#5]
The first image of the map editor.

Is the version 0.33, lot of work to do...




dreadcog(Posted 2007) [#6]
Nice!


Mortiis(Posted 2007) [#7]
Are you planning something like Panzer Elite Action?



Tab(Posted 2007) [#8]
Nop... coming soon, more about the game ;)


Tab(Posted 2007) [#9]
Ok, Small update... Soldier model (740 Polys).




Blitzblaster(Posted 2007) [#10]
Very good Tab, i like the Soldier. So i hope he becomes a good anim.


Tab(Posted 2007) [#11]
Ok... here we go...
A little screenshot from my in-game test version. ( Is a PREEEE-alpha version... i hope you like )




Grisu(Posted 2007) [#12]
Like the Mouse... :D


andy_mc(Posted 2007) [#13]
That looks really good. What are you using to model? and what's the terrain generator?


stayne(Posted 2007) [#14]
woohoo AShadow water!


Tab(Posted 2007) [#15]
@andy_mc
The modeler uses 3DS Max to make the models & animations.
The terrain is generated in my editor.


jfk EO-11110(Posted 2007) [#16]
This is looking great so far.


AJirenius(Posted 2007) [#17]
I like what I see except for the "reversed bloomeffect" that appears by the dark objects (soldiers helmet and tank details)
whats up with that? is that a animation blur effect or just a bloomeffect gone bad?


Tab(Posted 2007) [#18]
@AJirenius
Is a problem with DOF, but in-game don't use this FX, is only for some scenes... anyway i will fix the problem later.


Tab(Posted 2007) [#19]
Ok, here is the new terrain system (without shadowmap at the moment), you can use a unlimited quantity of textures to paint the terrain without performance loss.

This scene (Terrain + Glow + Water + Editor) works over 200 FPS in my GF7600GS.

Thx a lot for all your commentaries.




Tab(Posted 2008) [#20]
Hello, today i have for you the first video from the editor and a ragdoll example.

Enjoy. =)

http://www.badmouse.cl/dev/video.rar

( The acceleration of the Tank is only for test purpose )

And here... another screenshot... ( The Reversed bloom has been fixed. Thx AJirenius for your comment )




Tab(Posted 2008) [#21]
Hello Again...

New Update.

The Humvee is ready for battle! :D

The mesh and texture of the tree are from TreeParty Lib, but this will change in the future.



That's all for now...


Pete Carter(Posted 2008) [#22]
looks great the editor is really nice could be a product of it own.


Mortiis(Posted 2008) [#23]
Looking really nice but those front tires look a bit oversized. Maybe it's perspective :) Congrats


Ross C(Posted 2008) [#24]
I think the tree colour is wrong. The leaves shouldn't be a red colour i don't think. Great looking game though!


Tab(Posted 2008) [#25]
@Ross C
Yep, the tree colour is wrong and it will be changed in the next update. Thx for your comment.

@Mortiis
It's only perspective again. ^_^


drillfoot(Posted 2008) [#26]
looking good man. Love those military style games. Good looking humvee. Good soldier also. Keep it up. Any more info about the game? Is it battlefield style? A story driven game? I went to your site. But unfortunatley english is my only language. =o)


Tab(Posted 2008) [#27]
Yep, is 100% multiplayer game and you can drive any vehicle in the map ( like Battlefield )... but not FPS.


Tab(Posted 2008) [#28]
Hello again... ^_^

A simple update, one screenshot with the new LOD in terrains.

The Map-Editor is almost done. *_*






Yahfree(Posted 2008) [#29]
This is written in B3d right? or mini B3D w/ max?

looks good, I like the level editer, what do you use for the GUI?


Tab(Posted 2008) [#30]
Yep, is written in B3D and the GUI is XLnt. =)


Doggie(Posted 2008) [#31]
So...what's the release date of this game?

Said Doggie


Tab(Posted 2008) [#32]
The release date of this game is "When it's done"... D:

Anyway... this year for sure.


Digital Anime(Posted 2008) [#33]
"When it's done"


Reminds me of Duke Nukem Forever XD...

But great job on the graphic so far, I cannot wait to see something I can test to get a better feeling of the game.


Tab(Posted 2008) [#34]
Hi!

It's time to a new update...

And now... The road system! D:

Thanks to Ross C for all your help in this code. ( You have a space in the credits )




andy_mc(Posted 2008) [#35]
Looks really good, can't wait to see some demos of it running.

Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?


EmerGki(Posted 2008) [#36]
Hi "Tab".

The terrain "follow" the same height of the Road ?

Do you sell this code? (If yes, how much?)

I have created a Road editor one year ago, but, my editor don't use terrains...


Ross C(Posted 2008) [#37]
Oooo, looks nice man. I like the look of the tools you are using too. Keep it up!


Tab(Posted 2008) [#38]
The terrain "follow" the same height of the Road ?

Yep... with one click, the terrain adjust his height to the road.

Is your terrain editor buitl by yourselves? And is it using mesh or blitz terrains?

Yes, the editor is created by me, and I'm using meshes for the terrains.

Do you sell this code? (If yes, how much?)

First of all I want to finish the Game with his map editor... Maybe in the future and just maybe, I will make a version of the editor more "Global", something like a World Editor.


Tab(Posted 2008) [#39]
Hi o_o

Long time without a update, and some things has been changed in my project, but the basic idea stay alive.

The 3D characters has been deleted from the game... why?.... some problems with the animator >_>... but anyway, here a quick video from my test map and one screenshot.

I'm working right now in the gameplay and in-game FX.

I hope soon have a demo or something like that.

( Palm trees D: )
Please, don't ask about the cubes. @_@
http://www.badmouse.cl/dev/TestVideo.rar



Rain Day...



mtnhome3d(Posted 2008) [#40]
so umm, what are the cubes about?
jk, it looks good.


plash(Posted 2008) [#41]
Whats up with the weird fog-ish outline there?


Tab(Posted 2008) [#42]
Whats up with the weird fog-ish outline there?

Is water.


Tab(Posted 2008) [#43]
I'm very happy right now with my results.

The game have all the shadows in realtime and are soft, the physics are almost done... and the Logic/Physic/Visual together have a very nice frame rate.

I changed a little the water to make it more "water"... and evade the question "Whats up with the weird fog-ish outline there?"... I'm not sure if is sufficient, but in-game looks very nice.

Ok, Next... a playable Demo.

For now... Thanks for read my comments.

( Rain+Glow+Water+SoftShadows+Physics = 286FPS :D )



Tab(Posted 2009) [#44]
Looooong time without an update =)

I am working pretty hard on the SFX at the moment, but the demo is almost done.

Here a screenshot ( The GUI is only for test, the real one is a little different )...




Nate the Great(Posted 2009) [#45]
oo this looks nice. keep up the good work.


puki(Posted 2009) [#46]
I'm not getting it - is that thing in the middle a tank?

EDIT:
Ah, it is in all the other pictures - a soldier, I assume.


Doiron(Posted 2009) [#47]
Puki's poor sight ;) brings up a good point: just like many other top-down action games, I think you should roll the camera a little bit toward the horizon, and not have a 90° rotation centered on the main character.

An example is better than a thousand words:


Apart from that, I always found your shots very polished. :)


_PJ_(Posted 2009) [#48]
That looks really nice, and the editor looks extremely professional.

Much better even than many (alledgedly higher class software releases around I might add)


Pete Carter(Posted 2009) [#49]
Yeah with the angle so high the rain will look very odd too, because from that angle all you should see is the splashs on the ground unless its really windy :OP. That said it looks amazing.


B(Posted 2009) [#50]
Yo quiero jugar este video juego!
Creo que lo es fantastico!

Ojala que hay una 'demo' ahora!

como es mi espanol?



I want to play this video game!
I think it is fantastic!

I wish there was a demo now!

how is my spanish?


Kryzon(Posted 2009) [#51]
What are you using for the soft shadows?


Tab(Posted 2009) [#52]
What are you using for the soft shadows?

In the begining my own system, but now Fastext.


how is my spanish?

Like my english. xD


Kryzon(Posted 2009) [#53]
Oh, I see. But was it your own system in that first teaser screenshot? (the very first picture that shows in this topic). The shadows look very defined, unlike the shadow map that FastExt has.


Tab(Posted 2009) [#54]
Oh, I see. But was it your own system in that first teaser screenshot? (the very first picture that shows in this topic). The shadows look very defined, unlike the shadow map that FastExt has.

The first image uses Ashadow (stencil shadows), but the performance is not enought. The screenshot with palms and green ground is from my own system.


Tab(Posted 2010) [#55]
I am still alive and working on my game!

The network code, game logic, interface, etc. is almost done, but i want to fix some bugs to advance to a "Closed Beta" to test the game in deep with real users.

Here some screenshot to show my advances. ( hope you like :D )










Luis de la Cruz(Posted 2010) [#56]
I love your work Tab!. Nice screenshots. Any gameplay video before the beta?
¡Buen trabajo Manuel!


Kryzon(Posted 2010) [#57]
This looks very good! although, are those "lols" really inside the game text?
AFAIK, "lol" and other txt-talk terms are used when you need to write something as quickly and smally as possible, so, I don't think it'd be a good practice to have that in general game text (since you don't really need to save space or anything, and you can be quite formal since the players themselves will bring things down through chat etc.).

What do others think about this?


Taron(Posted 2010) [#58]
agreed!


Tab(Posted 2010) [#59]
Hmm...
Yes, I will keep the text in a formal way... thanks for the recommendation. =)


Blitzplotter(Posted 2010) [#60]
Looking good!


Tab(Posted 2010) [#61]
Hello!

Long time without a update... but here is, The first video of Red Flag!

Is a simple deathmatch 1 vs 1 to show the game.

http://www.youtube.com/watch?v=vOMNrNsaumw

I hope you like it.


Naughty Alien(Posted 2010) [#62]
..real cutsie..I like it very much...goood work..


Xaron(Posted 2010) [#63]
Great stuff!


dmaz(Posted 2010) [#64]
very nice


RifRaf(Posted 2010) [#65]
I like it a lot, will you have a demo of this when its ready ?

Last edited 2010


Tab(Posted 2010) [#66]
@RifRaf The Beta is coming... just wait until i finish some things with Flying Sheeps ( The other game developed by Bad Mouse ). =)


Yue(Posted 2010) [#67]
cool... what name editor terrains?


Tab(Posted 2013) [#68]
Well... 5 years of development, but at last the game is ready... today at the 20:30 hrs GMT-4 the test Server will be open to start the 2nd Beta-Test of the game.

I hope you like.

You can download the Beta client from :
http://www.indiedb.com/games/red-flag/downloads/red-flag-beta-client
http://www.badmouse.net/forum/viewforum.php?f=22

If you need help with any problem with the game visit the forums :
http://www.badmouse.net/forum/

Here some screenshot of the latest version :





TaskMaster(Posted 2013) [#69]
Is it still a tank game?


Tab(Posted 2013) [#70]
The tank idea was dropped at the 2nd year of development. :(


big10p(Posted 2013) [#71]
Wow, five years. I respect people that stick with a project to the end. Screenies look great. Congrats.


Grisu(Posted 2013) [#72]
Congrats on the release! Will check it out.