Physics-based train
Community Forums/Showcase/Physics-based train
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A couple of videos showing a physics-based train in Leadwerks Engine using the Newton Game Dynamics 2.0 beta: http://www.leadwerks.com/post/train2.wmv http://www.leadwerks.com/post/train3.wmv Instead of placing waypoints, you can just lay out track segments, and the train will go wherever the track takes it. |
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That's very cool. Easily the best demo/video I've seen of your engine. Should make for some interesting games being made with it. |
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Interesting demo but only if you get rid of the stupid gun. ;-) From train sim fan's point of view... there's plenty of work to be done before this can be considered even close to real train. You're rattling your passengers all over the place. :-) But don't get me wrong. It's pretty good for what it is. Barney |
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Love the demo. Any word yet on when your releasing your engine? |
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It's out now, but this is with the new version I am working on, which will take a few more weeks. |
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Oooh, this is all very exciting. |
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Great work! Very impressive. |