Fake car physics for one and all
Community Forums/Showcase/Fake car physics for one and all
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If you make use of it a bit of credit would be appreciated after all this doesn't just fall out of my computer and stuff. I actually rewrote this from scratch and every time I rewrite stuff it's better and better! This is pretty cool actually even though I say so myself! There's exaggerated drift on the back wheels so you get opposite lock going on which just looks cool. Exaggerated body roll, because it looks cool and Exaggerated steering lock because... well... it looks cool. Who needs real physics when you can fake it eh!? And yes... I know it looks like a brick on wheels. |
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Nice! |
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Rob, everything you do is so sweet! I can see making some type of racing game out of this fairly easy (but don't most blitz project look that way in the beginning?). Keep up the good work! |
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Yes, simple and nice thxs Rob. |
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Excellent stuff, again. You lose points for not making the wheels Amiga balls though. Just kidding. |
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Yeah, thats pretty cool stuff. |
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Quality- |
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thanks again! excellent |
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Perfect for doing donuts in... |
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Pretty neat. How hard would it be to get the car to power slide when at full speed, instead of doing donuts? That would be cool. |
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Stevie: Ta Clown: It's all in the hips M2Play: Ta LineOf7s: ha! Ta t3K|Mac: Ta Danny: Ta Pete: Ta Matty: Indeed big10p: It's got bias on the rear to slide the back out, simply even out the bias and it'll go sideways more that round and round. MoveEntity f_axel,drift,0,0 MoveEntity r_axel,drift*1.3,0,0 |
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Very impressive! I'm extremely jealous! |
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big10p: It's got bias on the rear to slide the back out, simply even out the bias and it'll go sideways more that round and round. Ah, yes. Wicked. ;) |
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bad more B3D code! demo... ;-) |
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bad more B3D code! demo... ;-) What the hell does that mean? |
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I think he means he wants an exe demo, coz he hasn't got B3D? |
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I think he just wants a cookie... :) |
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Not bad. This lot are easily pleased though. A bit extreme though - in the way that it is like you are driving on a slippy surface. A bit more traction is required. |
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A bit more traction is required. Simply reduce the drift.drift = drift + (steer * speed) * -.01 |
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This lot are easily pleased though. Yes we are, we don't non-functioning 10K£ game PCs for kicks ;P Cool stuff, Rob! |
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puki just feels sad when someone just gives code away and he don't have to use his catch phrase? "Hand over your code and media!" |
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this is the kind of thing that should be in tutorials once you have the basics. you could make a really fun little racer. just add collision a track and another car and your almost done. |
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This would be a great start to a community project. I have some veeery old code which builds a track in code. The cars in this are very basic but the track building code could be easily ripped out. Stevie |
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funracer with physics with huge jumps and gaps and multiplayer - would be a nice community project. |
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The art of programming!. With a few lines of code you manage to make me spend half an hour playing with your car. Good job. |
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Nice one Rob (and Stevie). |
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@ Rob Farley & Stevie G... Cool work dudes... RESPECT ;). |
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Awesome. I tried to convert it to bmax with minib3d, here's to code: Couldn't get the textures working so I just placed some random cubes so you can see that the car is actually moving. Really liked it, thanks :) |
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Thanks, very useful. |
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i like it |