Space Invadas
Community Forums/Showcase/Space Invadas
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Oh, alright not to polished, is written in C with a sprinkling of C++. The controls are: Q: left W: right P: fire Thanks to all on these forums who helped me achieve my goal of Space Invaders in 'C'. All comments welcome. http://myweb.tiscali.co.uk/diecastcars/spacinva.exe (Its even got levels... Whooaaa I here you cry (;-) |
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congrats, nice achievement! It's a bit jerky on my system though ;-) |
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yeah I've some work to do on the optimisation... (chuckles) Would you believe it - a bug! I'm gonna have to sack my test squad, if you press fire to quickly, you might miss the incoming missiles (the letter V)... Can't sack myself however, oh well.... |
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Nice but it's not blitz? |
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Granted, but without Brucey's help I would have struggled to resolve the terminal windows blocking input calls. So, as I said thanks to all who helped me in this project from the blitz forums. This ones written in Blitz though (not space invadas however):- link broken |
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hmm.. am I missing something? Is there a BlitzC ? ? ? |
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no you are right, however I am considering interfacing my C Code with either BMax or B3D - using the C code as the controller for the x and y parameters etc. |
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Interesting, i'm trying to learn c/c++ i'm more interested in c++ though, any tips/book suggestions/websites you can refer me to? |
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Nice but this is the BLITZ showcase not C or otherwise showcase. Maybe I should showcase my COBOL, C, C#, VB apps here? |