Deeper Dungeons

Community Forums/Showcase/Deeper Dungeons

Matty(Posted 2007) [#1]
Hello All,



Here is something I've put together recently (using code and media from my previous projects). It is a very simple 1 player dungeon bash.
Objective is to get as many points as you can before running out of health (it gradually ticks away like in Gauntlet as well as when enemies hit you - and there are no health packs). Points are scored by collecting treasure in the form of coins, treasure chests and for eliminating enemies. The enemies present are goblins, skeletons, ghosts, warlocks, black knights and monstrous fiends. Collecting swords increases your damage dealt to enemies and collecting armour reduces damage inflicted by your enemies. Furthermore you are unable to go back to a previous room after exploring a new one - you can only advance further into the dungeon (many paths though)

1st Gameplay hint - each successful strike inflicted upon an opponent doubles your damage inflicted (up to 4x) until you are struck by an enemy at which point it reverts to standard damage.

2nd Gameplay hint - if your character is flashing lots of colors then he is invulnerable temporarily to enemy weapons

Gameplay feature - Dungeon is generated randomly as each room is entered (6 basic rooms although many combinations of contents of rooms) - *HOWEVER* - if you traverse the same path (ie go through the same doors) in different game sessions the contents will be identical. This is deliberate as it still allows both exploration of new territory and the chance to test your skill at beating your high score against a particular 'seeded' dungeon.

A simple screen shot is as shown here:





Viewpoint is 2d isometric.
No more than 32MB video memory is required
Download is 24MB (uncompressed size is 36?) - the size is mainly due to the number of animation frames on the sprites.
Load times may be slow on integrated video cards, particularly on laptops although not 100% certain of this.

Download here:

http://home.people.net.au/~Matthew.Lloyd/lloyd/BNP2/Deeper_Dungeons.zip

How to Play:

Run Setup.EXE to select if fullscreen or windowed, and input method (and then game will start).
Game is designed for joystick (Left Thumbstick if GamePad) and Button 1 to "Attack" and works best with that.
Other Input Methods are:
Keyboard - Cursor Keys (arrow keys) and Space Bar to hit things
Mouse - Left mouse to move walk, Right mouse to strike things - I can't stand mouse control myself and this game was not really designed for it.

Run IsoEngine.exe to start the game with current settings.


What I Am After -

If anyone enjoys playing it then let me know what your highest score was?

IF anyone feels like making some levels themselves, out of the goodness of their heart, then let me know ('cause they're very bland at present) ;).

How it runs on your system - smooth or choppy, long load times or quick?


Moraldi(Posted 2007) [#2]
Very nice!
Can you reduce the loading time between Dungeon rooms?
Is it BlitzMax?


Loktar(Posted 2007) [#3]
46940

This game is really fun actually. Like you said the levels are a bit bland but thats about it.

Anyways it ran perfect on my system.

Athlon 64 1.81 GHz
1.5 GB of Ram
Geforce 7600 GS

What did you use to make this? Blitz3D if so did you use a sprite library or not? I was trying to make a zombie ISO game a while back but couldn't get it all working without huge slowdowns.


Destroyer(Posted 2007) [#4]
21000 :(

Spot on game play and ran smooth as silk on my setup :)

Pentium 4 2GHz
2 GB Ram
Nvidia GeForce4 Ti 4600 128MB Ram

Thanks
Destroyer


puki(Posted 2007) [#5]
Oooh, more D&D type stuff - I'll try this tomorrow - I'm currently installing Test Drive Unlimited.


Matty(Posted 2007) [#6]
Thanks Moraldi - I'm going to work on the loading times, a number of people have mentioned it. It is written in blitzplus.

Loktar - not bad 46940 is a decent score, the highest I've seen so far (not by me) was around 80,000. No sprite library used for this, it's blitzplus.

Destroyer - Thanks for the positive feedback.

puki - looking forward to some more media are we? ;-)


Loktar(Posted 2007) [#7]
one thing I noticed while playing, your character sprite slightly overlaps the NE corners when walking downwards.

Im so jealous of you I want to make a game like this :)


Sanctus(Posted 2007) [#8]
Hehe I got a score of 100240
Great game!


Matty(Posted 2007) [#9]
Thanks Sanctus - you may have noticed the version that is currently downloadable is slightly different from the one the others have played in the posts above. I fixed a few things including the loading time.

Something I'm thinking of is getting someone to create the 'rooms' for me although I'm not sure of that yet - even though it is programmer art currently I think if I take my time on the 'room' graphics (I only need 6 different room types) I should eventually be able to put something together I'm pleased with graphically (although I'm pleased with the character graphics).