Feedback Request: Starchon iteration 26!

Community Forums/Showcase/Feedback Request: Starchon iteration 26!

Sean Doherty(Posted 2007) [#1]
2007.2.11 - Starchon i26 Released!
Iteration 26 of Starchon is available for download

Summary:

Starchon is a cross between a shooter and a real-time stategy. You can't directly decide where to place your units or which sectors to attack. However, you have a lot of indirect influence over the outcome of the game. The game is real-time, so if you take to long in a sector, you will probably be overrun by the enemy in the adjacent sectors.

Please give the game a try, and offer your input, because the game play is still being shaped!

Known Issues:

- Some memory issues still exist.
- High Score functionality is offline at this time.

Screenshots:



Download:

www.FreelanceGames.com/bin/Starchon_i26_Setup.exe

Please select input device from the Option Menu (default Mouse).

Mouse Controls:

-Fire "selected" Energy Weapons - Left Mouse Button
-Fire "selected" Missile - Middle Mouse Button or Left Control Key.
-Thrust - Right Mouse Button or "W" key
-Direction - Mouse to Payers Avatar Vector
-Select Ice Blaster - "1" key
-Select Particle Blaster - "2" key
-Select Laser Blaster - "3" key (auto locks and only fires at Starship when in range; not the Sentinel)
-Select Particle Rail Gun - "4" key
-Select Sonic Blaster - "5" key
-Select Trident Missile - "6" key
-Select Carrier Killer Missile "7"
-Select Cluster Missile - "8" key
-Select Heat-Seeker Missile - "9" key
-Select Tactical Nuke - "0" key
-Toggle between Sector and Galaxy Map - Spacebar
-Enter Slipstream - Click a valid destination from the Galaxy Map

Keyboard Controls:

-Fire - Right Control Key
-Rotate Counter Clockwise - A or Left Arrow Key
-Rotate Clockwise - D or Right Arrow Key
-Thrust - W or Up Arrow Key

I would love some feedback on how to make the game better!:)

Thanks Everyone


Tri|Ga|De(Posted 2007) [#2]
Looking good!


Sean Doherty(Posted 2007) [#3]
Anyone have any game play issues?


Matty(Posted 2007) [#4]
Had a play of it this morning before work -

Minor issue mentioned before - menu selecting mission I still keep trying to click the text rather than the arrow.

Gameplay - very easy to play, enjoyable, well presented and polished. Tutorial level - when the Commander speaks perhaps there should be like a little noise 'incoming message' as he is a little hard to notice in the corner, I spent a while flying around wondering why there were no ships in the opening round (no enemy ships - until I warped out after viewing the commander's messages)

Aiming is a little difficult I found, perhaps the laser bullets should aim to intersect the point the target reticle is at?


Something you probably would not want to change: The player ship - I kept thinking it should point the other way, the design of the ship while original also was rather counterintuitive as to which way it flies.


Buggy(Posted 2007) [#5]
How do you do those nice streams of fire behind the players?


Matty(Posted 2007) [#6]
This is a really good game - anyone else given it a try?


Sean Doherty(Posted 2007) [#7]
@Matty,

Thanks! It has been sugested that the game should pause when the commander speaks and you should click a button to proceed. What do you think; do you think that would be a better flow?

@Buggy,

Particles...


Matty(Posted 2007) [#8]
Perhaps not pause, but simply play simple sound as if the 'communications interface is active' when it appears. Pausing may break the flow of the game - it may be distracting/annoying for the game to suddenly stop in the middle of something.