Shadow volumes tutorial
Community Forums/Showcase/Shadow volumes tutorial
| ||
Hello! i just made a tutorial how to make shadow volumes. if you want to port the devil shadow system to opengl for example, this would be a way! http://www.dc.chat-blitz.de/devilengines/Tutorials/Volumes.html tell me what yo think :) cu |
| ||
The link doesnt seem to work. but anyway: Very good devil! another great community addition. |
| ||
Mmm, not sure it is just the link to the page - the whole thing seems dead. |
| ||
Nope. Link not working here either. |
| ||
http://www.dc.chat-blitz.de/devilengines/Tutorials/Volumes.html sorry... if a link doesnt work. please check out the page there are also a lot of more tutorials such as stencil rendering... www.devil-engines.net |
| ||
It's really good to see you're writing a tutorial, although I have to confess - I didn't get it kind of. How do you determine if an edge is also a silhouette, or if it's just an enclosed edge within the mesh? |
| ||
you dont have to know determinate wheter an edge is inside the mesh or at the border. if you would only extrude edges on the border line of the mesh, you wouldnt have self shadowing... however, you dont have to do this :) |
| ||
you may also check out the two other tutorials on www.devil-engines.net - shadow volumes - stencil shadow rendering - single surface particles have fun and learn :) |
| ||
In your single surface particle system, shouldn't the tforms rotate from the camera's coords to the world's coords, not from the world to world coords? |
| ||
Yes, the code is definately wrong there. Probably not the case in the main particle engine though. Stevie |
| ||
quote: you wouldnt have self shadowing... ok, I'm beginning to understand. |
| ||
hello to all Devil child it publishes the last version of the DSS modified from me hello |