Blitz3D GFX-TechDemo

Community Forums/Showcase/Blitz3D GFX-TechDemo

WildStorm(Posted 2006) [#1]
Hi!
I've written a small B3D TechDemo. It shows Stencilshadows, Dot3Mapping, Cubemapping, Meshdeformation, Particles and Physics!

Some screenies:
www.next-dimension.org/img/gfxdemo/thd1.JPG
www.next-dimension.org/img/gfxdemo/thd2.JPG
www.next-dimension.org/img/gfxdemo/thd3.JPG
www.next-dimension.org/img/gfxdemo/thd4.JPG
www.next-dimension.org/img/gfxdemo/thd5.JPG

You can stop the programm with ESC! But not in the fadein-out modus!

To the downloadpage: http://www.next-dimension.org/index.php?c=20

If you got any feedback, pls post it!

You need a good gfx-card! My config is a Ati Raedon 9600 All-In-Wonder..I've got about 30-40 fps!

greets,

wild-storm


jfk EO-11110(Posted 2006) [#2]
Screenies are looking great. Is this DevilChilds Shadow lib in action?

What I'd like to see is a demo that contains a lot of stuff, like a real level. So you can see if it works for a real game.


DareDevil(Posted 2006) [#3]
Good demo

20 fps


degac(Posted 2006) [#4]
tested ob Athlonx2 3800+, geforce6600gt
average 72-78 fps


WildStorm(Posted 2006) [#5]
"Is this DevilChilds Shadow lib in action?"
Nope, I'm using a code based on StepTiger's work!


bytecode77(Posted 2006) [#6]
great demo. especially the shadows are just great:)
btw: what do you mean by "steptigers work". who is that and what did he make?


BlitzSupport(Posted 2006) [#7]
Nice!


WildStorm(Posted 2006) [#8]
@DevilsChild:
The guy is from the german BlitzBasic community - www.blitzforum.de
His engine hasn't been released public till now. Don't know if he plans to.

A "Nice!" from BlitzSupport is a big honor for me! Thanks! ^^


Pete Carter(Posted 2006) [#9]
I get this on my system

9800pro xp pro all new drivers, 1gb ram

very odd.




IPete2(Posted 2006) [#10]
U know what guys...

Zip comes with XP - rar does not. Why do people insist on only providing a rar file format when they want you to test stuff!???



IPete2.


WildStorm(Posted 2006) [#11]
Hm..seems like a DX-Dll Bug..Don't know why this happens :|

IPete2: I support non-microsoft stuff..and Winrar has the better compression!


puki(Posted 2006) [#12]
I found this most exciting. I liked the music.

However, slight omission - I didn't get the source code in my download.

Now, according to the terms of the international licence authority, when (g)iles is also combined with Tokamak, the source must also be submitted.

Hand it over.


WildStorm(Posted 2006) [#13]
Oh well, i can give u the code..But only the main code..And this wouldn't help you a lot. You need also ParticleCandy and the ShadowSystem. And these are things, that i definitly can't give you! And in between..what a international licence authority oO Never heard from that...Are u joking? ;)


puki(Posted 2006) [#14]
I have Particle Candy.


Murphy(Posted 2006) [#15]
nice one, wildstorm :D

P.S.: Hör bloß nicht auf puki, er will nur deine arbeit neu kompilieren und sie als "sein" werk veröffentlichen :oP


WildStorm(Posted 2006) [#16]
thx ^^

PS²: Ja habs mir schon irgendwie gedacht xD Aber dennoch thx für den Tip ^^


AdrianT(Posted 2006) [#17]
with stencil shadows you can get those negative artifacts when the GPU can't build the stencil buffer properly. Sometimes its because there are too many open edges or badly overlapping geometry, or the shadow volume rangees are not suitable for the scene or you ran out of Vram.

Not sure why it would effect a relatively recent card though.


Pete Carter(Posted 2006) [#18]
its a 9800pro with 128mb of vram with new drivers?


Buggy(Posted 2006) [#19]
How do stencil shadows work?


markcw(Posted 2006) [#20]
read these:
http://en.wikipedia.org/wiki/Stencil_buffer
http://en.wikipedia.org/wiki/Shadow_volume