Physics in my engine (movie)

Community Forums/Showcase/Physics in my engine (movie)

JoshK(Posted 2006) [#1]
Here's a scene I set up in 3D World Studio and loaded in the Map Viewer. Isn't this cool?:
http://www.leadwerks.com/post/physics01.avi


stayne(Posted 2006) [#2]
hrm 7 kbs download speed. maybe later!


Warren(Posted 2006) [#3]
Looks good! A solid base to build on, for sure.


markcw(Posted 2006) [#4]
download speed was ok for me.

yeah, i like it. what physics engine is it?


neilo(Posted 2006) [#5]
Dude!

Impressive!


Doggie(Posted 2006) [#6]
When you say you're gonna do something you do it. The great thing for someone like myself is if your engine will make it easy to implement these things in my own projects without having to invent the underlying code. Easy to understand and use and powerful. Looking good.


IPete2(Posted 2006) [#7]
Excellent stuff Josh,

IPete2.


Grey Alien(Posted 2006) [#8]
neat.


Blitzplotter(Posted 2006) [#9]
looks good, makes me wanna re-visit my B3D.....


angel martinez(Posted 2006) [#10]
It means the physics module has just been implemented in your engine?


Ross C(Posted 2006) [#11]
Looks good. I like this, but no-doubt someone will be along to tell you that could easily be done.

Good work :o)


JoshK(Posted 2006) [#12]
I used Newton for this, but I am switching over to PhysX.


Plantagenet(Posted 2006) [#13]
Looks great, nice and clean. Is this something that you are working on for World Studio....i.e can we benefit from the fruits of your labour?


Pete Carter(Posted 2006) [#14]
cool will this be a dll so we can use it with blitz or is it for your engine only?


Cruis.In(Posted 2006) [#15]
great!