Jardinains 2! Public Beta 3/RC1
Community Forums/Showcase/Jardinains 2! Public Beta 3/RC1
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Hey all, I'm getting closer and closer to actually getting this thing out the door! There are a few improvements over Public Beta 2 in this version. What's more, the game engine is finally feature complete! Now all I need to do is crank out a buttload of content, and I'll be done! Whoo! Download: http://www.jardinains2.com/home/index.php?page_id=4 Screen: http://blitzmax.com/gallery/view_pic.php?id=1383&gallery=&page=3 Feedback, please! |
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Good as always! Still got that bug where it draws the trail of the ball even when it's sat still on the bat, producing what looks like a white square behind the ball. Did the gnomes dance in the last one? I like that :D |
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Good for a bash. I did go into slow-mo for a very long time to the extent I thought it had a memory leak. (hmmm, idea for a game. You have to complete tasks *while* playing breakout by switching sessions). The gnomes were quite 'cute' with a suitably annoying laugh when a life was lost. |
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tonyg -- just to be sure, -everything- went in slo-mo, including the sound and music, right? That's one of the powerups in the game. ('cuz if not, that ain't right...) And the laughs are gonna get a fair bit more "suitably annoying" before I'm done... Warpy--not so much a bug as a design choice, but I plan to increase the transparency on that trail so it's less noticeable overall. Yeah, the gnomes have always danced--they're funky that way. Grab the "disco ball" powerup. It's fun. |
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Yep, everything went into slow-mo. It just lasted too long (e.g. a couple of minutes) and got a bit tedious. |