Jardinains 2! Public Beta 3/RC1

Community Forums/Showcase/Jardinains 2! Public Beta 3/RC1

Tom Darby(Posted 2006) [#1]
Hey all, I'm getting closer and closer to actually getting this thing out the door! There are a few improvements over Public Beta 2 in this version. What's more, the game engine is finally feature complete! Now all I need to do is crank out a buttload of content, and I'll be done! Whoo!

Download:

http://www.jardinains2.com/home/index.php?page_id=4

Screen:

http://blitzmax.com/gallery/view_pic.php?id=1383&gallery=&page=3

Feedback, please!


Warpy(Posted 2006) [#2]
Good as always!
Still got that bug where it draws the trail of the ball even when it's sat still on the bat, producing what looks like a white square behind the ball.
Did the gnomes dance in the last one? I like that :D


tonyg(Posted 2006) [#3]
Good for a bash. I did go into slow-mo for a very long time to the extent I thought it had a memory leak.
(hmmm, idea for a game. You have to complete tasks *while* playing breakout by switching sessions).
The gnomes were quite 'cute' with a suitably annoying laugh when a life was lost.


Tom Darby(Posted 2006) [#4]
tonyg -- just to be sure, -everything- went in slo-mo, including the sound and music, right? That's one of the powerups in the game.

('cuz if not, that ain't right...)

And the laughs are gonna get a fair bit more "suitably annoying" before I'm done...

Warpy--not so much a bug as a design choice, but I plan to increase the transparency on that trail so it's less noticeable overall.

Yeah, the gnomes have always danced--they're funky that way. Grab the "disco ball" powerup. It's fun.


tonyg(Posted 2006) [#5]
Yep, everything went into slow-mo. It just lasted too long (e.g. a couple of minutes) and got a bit tedious.