Isometric map editor

Community Forums/Showcase/Isometric map editor

Andres(Posted 2006) [#1]
I'm working on a isometric map editor:





Cajun17(Posted 2006) [#2]
Nice work. I'm writting an Iso game at the moment so I'm looking forward to seeing the progress you make.


Jason W.(Posted 2006) [#3]
Will your editor ISO hex tiles and maps?

I would like to do a mechforce remake. So many ideas, not enough brain cells to produce anything :P

Jason


H&K(Posted 2006) [#4]
Either give the floors width, or dont give the walls width, one or the other. (My vote would be for the floors to have width)


Andres(Posted 2006) [#5]
Eventually there won't be any holes like that so there's no need to add width to the floor tiles.


H&K(Posted 2006) [#6]
Yes there will.

Look at the stair way up to a next level. That will "always" cut a hole in the floor. And where it does the floor need to be of depth.

If you dont want to do it, then dont, but you will have holes in floor tiles if you have internal stairs