Tile Guru

Community Forums/Showcase/Tile Guru

po(Posted 2006) [#1]


It's a simple tile map editor that should suit the needs of anyone whose making a simpler tile map project.
Features:
- Up to 10 different layers
- Transparency effects
- No tile size limits

It still has a few bugs (see the VersionHistory.txt file) which I will try to fix later, but nothing that really makes it unuseable.

The Download: http://www.paulleduc.com/files/TileGuru1-0.zip (286 Kb)

It runs in Direct X. I had some graphical problems on another computer but I assume it's because it's a bad computer...

Here's some example code for opening a .tgm file:


EDIT: Right-click to erase btw.

This is my best achievment in Blitz so far :)


Grey Alien(Posted 2006) [#2]
looks cool, shame I don't need one right now. nice one.


po(Posted 2006) [#3]
Thanks.


puki(Posted 2006) [#4]
Looks very interesting. Not my kind of thing though.


po(Posted 2006) [#5]
Here is some example code which loads a .tgm file:



po(Posted 2006) [#6]
Its been updated (0.7b): http://www.paulleduc.com/files/TileGuru0-7b.zip
A few bugs were fixed and you can now change the window size.


po(Posted 2006) [#7]
I updated it to version 1.0: www.paulleduc.com/files/TileGuru1-0.zip
I fixed some big and small bugs, added an optional grid and made 2 maps and added to the samples. You can also drag .tgm files into the window to open them now.
I'm going to stop developing it now as I am happy with it.


Réno(Posted 2006) [#8]
Bad link... your file name is "TileGuru1-0.zip".

Downloading now...


po(Posted 2006) [#9]
Oops, edited it.


Neuro(Posted 2006) [#10]
The samples doesn't load up and the Bmax code crashes...


po(Posted 2006) [#11]
OK, I'm releasing another version soon.


po(Posted 2006) [#12]
Ugh. It's going to take another few days I think. My code is very sloppy and although I am more organized now, I can't make resizing the maps work unless I create a new map and copy the tiles back onto it.