gamebuilder coding part
Community Forums/Showcase/gamebuilder coding part
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This program is under construction. I am writing a simple gamebuilder. It will teach children how to build 3d games. This part of the program will allow you to write a program that will be executed every time the 3d world is updated. I wrote it in 2 parts: (1) graphical interface (2) compiler The compiler is now embedded in a program containing a text editor. It will allow you to directly input instructions. In a later stage, this text interface will be replaced with the graphical interface. Please download the GUI here: http://members.home.nl/bramdenhond/xbasic.rar Please download the compiler here: http://members.home.nl/bramdenhond/basic.rar The compiler converts instructions to a series of integers, that represents commands, i.e. add/sub/mul etc. The commands take either direct values or variables as parameters. One command (SET) performs a calculation like (4*3+2*3+[x]) and stores it into a variable. Please tell me what you think about it. I could use some feedback. |
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This scares me, I was planning out a game design tool, and I had suggested this idea for how to graphically represent the code. Haha, nicely done though. |
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Teach children? How about adults? :) |