gamebuilder coding part

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b32(Posted 2006) [#1]
This program is under construction. I am writing a simple gamebuilder. It will teach children how to build 3d games.
This part of the program will allow you to write a program that will be executed every time the 3d world is updated.
I wrote it in 2 parts:
(1) graphical interface
(2) compiler
The compiler is now embedded in a program containing a text editor. It will allow you to directly input instructions. In a later stage, this text interface will be replaced with the graphical interface.


Please download the GUI here:
http://members.home.nl/bramdenhond/xbasic.rar
Please download the compiler here:
http://members.home.nl/bramdenhond/basic.rar

The compiler converts instructions to a series of integers, that represents commands, i.e. add/sub/mul etc.
The commands take either direct values or variables as parameters.
One command (SET) performs a calculation like (4*3+2*3+[x]) and stores it into a variable.

Please tell me what you think about it. I could use some feedback.


Zenith(Posted 2006) [#2]
This scares me, I was planning out a game design tool, and I had suggested this idea for how to graphically represent the code. Haha, nicely done though.


Grisu(Posted 2006) [#3]
Teach children? How about adults? :)