Full Metal Conflict Alpha Test
Community Forums/Showcase/Full Metal Conflict Alpha Test
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Molebox caused issues that are beyond our control. We can't release without molebox because the media is original and (c) ad, he doesn't want it let out unprotected so unfortunately no demo for now. |
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OK, I can't find the link! |
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Sorry, edited post to contain the link. |
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..this is not working on my machine...just open one window after Ogre initialization window and then turn off, and thats it... |
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Well it's worked fine for the people over at the ogre forums where ad posted, works fine for me, works fine for ad. What's your specs? I recall you have problems running someone elses demos cos you were on win98s(Spit) |
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hmm, the media is boxed up, so it might not run in win9x. Don't know if thats the problem? |
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Naughty Alien, try the Racer in the "Cygnus Car Engine" , that is also moleboxed. The link works now. If that fails too then it's a molebox problem. [edit] A problem has been found with the uploaded archive. We will fix it ASAP. |
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Doesn't work for me, running XP. then it's a molebox problem. Dunno what you are trying to molebox, but your media in the "packs" directory is NOT moleboxed, it is just zipped. |
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a hell o' a lot of dll's you got there dude! oh yeah: and it doesn't start over all..."MSVCP71.dll is missing..." or something :o |
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Here's the missing dlls http://dreamspace.banishedstudios.com/MissingDLLS.rar Please try it again and let us know if that fixes it. |
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Yeah, not working here both with or without the dll's. The Ogre config window appears. Click ok and it quits with no error. Tried OGL and DX both windowed and full screen. No go. The test that comes with Aurora works fine. |
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Yeah Ken, it's a molebox issue. |
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Ok, no prob. |
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Not sure if I have done something wrong but both DX9 and OGL rendering results in a blank window displayed briefly. AMD 2700, 9800Pro, WinXP SP2, DX9c. <edit> Just seen the previous post so same result. |
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Where are people getting the link? Some magic dance you have to do for it to appear? |
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I don't see any link either. I think you have to be naked? |
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It doesn't work for the majority of people cos molebox we re removed it. no point propregating a non working demo. Just to be clear, molebox is a file packer, not a part of aurora, so anyone distrubating apps/demos won't run into this problem unless they use molebox. |
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Antony's taken it down. Guess he must be in repair mode. [EDIT] where's the damn 'delete post' button ;) |
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I don't see any link either. I think you have to be naked? I'm already naked, didn't work. |
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So will Molebox prevent the release of a finished product? |
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I'm the one doing the repair. I've had molebox issues with both the racer and this demo. We're currently looking at what's causing the actual problem. There will be a new demo soon no doubt :) So will Molebox prevent the release of a finished product? The day I let something like molebox prevent a release, the day I give up eating. :P Dunno what you are trying to molebox, but your media in the "packs" directory is NOT moleboxed, it is just zipped. There's more in the media folder than what you could see :P |
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There's more in the media folder than what you could see GotchaI have never had any issues with Molebox, but I do know if you are wrapping your exe, but using a DLL to load stuff, Molebox naturally will not load things called by that DLL if you try and protect them. Any media you want to protect has to be called/loaded by the exe you are wrapping with molebox. |
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Look it's quite simple. First there wasn't a link, then there was, now there isn't. Soon there maybe another. |
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I was able to download it earlier before the link went down and I can see some resources that molebox left out and also molebox didnt pack the ogre dll's correctly so I had to use my own. The demo was pretty impressive a little hard to control but I enjoyed the physics and the graphics looked very crisp. |
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Arggghhhhhhhhh!!!!!!! I want to play to :-( :) Keep it up.. |
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Thanks guys, Kuron, Ckob, you've helped us on our path :) |
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Ok apparently the dll's were there i just didnt unzip them all, works directly from zip sorry guys |
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is it back up yet... anxiously awaiting... :) --Mike |
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we're .this close to fixing it. hold tight, it's gonna be a bumpy landing. |
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no problemo... don't rush any more than you guys are already doing... i can imagine what's going on over there... better to tkae it easy and get it right... --Mike |
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rush, cos u have no fuel, no wings and no pilot. |
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... anyway, we're closing to solving the problem. |
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I sold my copy of molebox cos it sucks. |
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What was the point in that eh? Am I the culprit behind your missing eye or something? I wrote what you see here except for maybe 5 or 6 lines, and I can't remember throwing any insults at you "One Eyed Jack". What reason do you have for trolling this effort? |
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My Xmas Bonus wouldn't molebox and go in a security wrapper apparently, bummer. |
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Ok we tracked the problem down to the fact one of our dlls was compiled in vc2005 instead of 2003 like the rest. I've just managed to get the 2005 dll compiling in vc2003 so we can now merge them back into one dll now. I will post a new demo as soon as ad gets back and can molebox it. No way to be sure molebox still isn't causing a problem though, but I'm hopeful. |
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Why don't you use some custom encryption on the media instead of Molebox? |
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We're lazy bastards? Well I know I am. |
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Convenience? If you have a large project and you're swapping graphics files in and out for testing, it's a pain to have to recompile a new pak file each time you do so. Or go through and change all your load commands in your codebase with the possibility of missing one. Much easier at the end to just bundle it all up comprehensively, which is what Molebox does well. |
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I use custom Pak files, but I sure as hell don't encrypt them or rebuild them each time I create a new asset. That'd just be stupid when anyone can extract the data if they're persistant enough (or if they read my format documentation). So yes, the point of it is convenience. Using Molebox provides a simple and, in most cases, effective solution to the problem of packaging executables and media. Laziness could probably be correlated with convenience, but I wouldn't say it's a cause and effect situation. Molebox works in most cases and I'd say this is just a freak incident. |
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ogre already supports zips just have to figure out encryption for them. BTW on my old PC which didn't work. The one my wife now uses, I simply ran windows update. Worked perfectly after that, Don't know which combination of the 14 updates fixed it but it still runs well on my athlon 1200 Geforce3 so long as its DX9. GL is about half the speed. |
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I was just saying ... Anyway, it worked for me ... really slow in OpenGL and when I switched to DX it rebooted my machine ... |
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What was the point in that eh? Am I the culprit behind your missing eye or something? I guess we don't see eye to my one eye. Just kidding.I wrote what you see here except for maybe 5 or 6 lines, and I can't remember throwing any insults at you "One Eyed Jack". What reason do you have for trolling this effort? Sorry I gave you that impression, I'm just being a bit challenging. Curious to see what the demo is like thats all. |
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Don't know which combination of the 14 updates fixed it Typical Microsoft! :P One Eyed Jack: Ahh, see, I read between the lines- My Appologies too, I'm sure we will get it working again soon :) |
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Good luck with this guys - I know how frustrating these sort of problems can be - the "easy" stuff turns into the "hard" stuff ! Looking forwards to seeing the demo ! |
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how's it going up there... anything yet? --Mike |
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yeah same here, awaiting demo ... |
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Well atm there's a problem in that we tracked the problem down to vc2005 dlls not working on old machines, so we switched to one dll compiled in 2003, which worked, but now has messed up the sceneloader. So I'm currently improving the blitz-side sceneloader(Which uses MaxXML so it's as good as the C++ side one if not better since it's in blitz) So won't be for a few hours yet, but I reackon by the time ads up(five or so hours I guess) we'll have something new to show. |
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Problem solved. Me in a very smart and well thought move was using the old version of the sceneloader library which still had some bugs, just updated to the latest one and it runs perfectly again, now all from one vc2003 dll. Soon as ad gets up to molebox it the new demo will be put up. Well I'll try moleboxing it in the mean time but I've never used it before. |
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hey, you guys do know that the thread you posted on the GarageGames site still contains a link to a downloadable, don't you... is that the old one or the 'fixed' one... --Mike |
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lol, any you need to ask? Spread that duff code! |
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Evak posted it on Garage games? Anyway that's the old version if he did. Anyway, fixed version coming soon to a hd near you. |
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i dunno who posted it, but it's up there on the what's new blogs... anyway... the old version worked fine here... on two different machines... no problems unzipping or running... tested both OpenGl and DX renderer... both good... i had the latest version of dx9c (feb2006) installed... do you think that might be what's causing your problems on some machines? also... would it be ok for me to post the link here so others can try it out? --Mike |
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is there any demo of the engine available to play with, or trial version, just to feel how things going with it?? |
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Yeah red it worked on alot of machines just some didn't like 2005 dll for some reason. No longer using that though, so hopefully the next one will work for all machines. No naughty, ckob is writing some demos for public consumption however(He's already wrote 3) so he'll be releasing them soon I think. And we'll be releasing demos of our game. If by demo you mean time limited trial of the engine then no chance I'm afraid. It's not a module so can only be presented in source form. (Modules suck) |
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would it be ok for me to post the link here so others can try it out? ... at their own risk :) --Mike |
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I want to write atleast 2 more examples before I release them. |
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..Ant, in case I purchase engine, what I'll receive then?? Bunch of DLL's, BMAX libs, or?? Can you be more specific about this issue? |
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No it wouldn't Red, I'm just doing the new one now. No need. Na, You will recieve docs/pdfs/dlls/lua.module/several bmax sources. Usage couldn't be simplier, just copy bmx/dlls into your project folder and add, "Include "Aurora.bmx"" to the top of your program. it it's self includes all the other files for you. |
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..so, you saying that complete development can be done in BMAX without using Lua script? |
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no problemo... that's why i asked before posting it... i figured you should have some say in this... --Mike |
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If you so wish, yes. I believe you'd need to modify a few things to remove links to the LUA mod, am I right Ant? but yes, If you didn't need LUA you dont have to use it. |
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Correct, Lua is entirely optional. |
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..hmm..sounds good...I would like to see demos.. |
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Ant, what settings did you chose for the demo? :-) |
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more stuff... i tried it (the old demo) on a win2k machine with a radeon9200 and the latest dx9c... i first got an error msg about a missing MSVCP80.dll... then it continued to the OGRE video settings pop up... immediately after selecting the video mode, i got a momentary console window, then the app appeared to exit without a trace... hope this helps some in tracking down the problem... --Mike |
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We found this one yesterday, but it didn't solve the vanishing app problem. |
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It no longer requires vc8 runtimes. C, what settings are you refering to? |
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same here Cyg... hmmmm, interesting... it runs on 2 xp machines, but won't run on the win2k machine... all have the same dx9c version... i've tracked down what required runtimes it asks for... i dunno what next... guess we're gonna have to wait till the fixed one shows up... --Mike |
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here's what the engine currently contains. Ogre3D Dagon RC2 Crazy Eddie's GUI Lib for GUI stuff Newton JV_ODE support if you bought the ODE wrapper from Vip3r Ofusion Scene loader Library LUA Ant wrote: Networking Lib Avi to texture thingy and made all the wrapping mostly nice and intuitive (B3D) like to use. I think thats it, he really should stick a web page listing the features supported. |