Naked War: Chain Reactions
Community Forums/Showcase/Naked War: Chain Reactions
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The game is almost done. Hopefully, it will be available a few weeks. I added a fun little feature this weekend; Explosive devices on the maps which can be set off to cause devastating chain reactions. In this vid the 'bomb' itself is just a temp graphic. http://www.zee-3.com/video/chainreaction.wmv |
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niCe :]]]]] |
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Why do you want to destroy the digital world? can't we all live in peace and harmony? When will you have the nukes, I'm interested!!! :) |
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Nice explosions, and good to see that you have the rubble interact with the water as well |
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Wow, that game has come a long way! Looks awesome, John. Congrats. |
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Nice. Though I dislike the pistol sound. And that the cain explosion takes sooooooo long. But its only me... :) |
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Yeah, I have a ton of proper sound fx to put in. A lot of the crappier ones are just placeholders I got from the net. I'll be sorting the weapon sounds (and that massive bullet!). The delay is really for framerate reasons - too many of those explosions overlapping and the whole thing will grind to a halt. I'll have a look at the timing and see if I can tighten that up a bit. Although I doubt it'll be a big problem in practice - that video is probably an extreme example you'll more likely get 2 - 4 bombs per chain. |
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I have to agree with Grisu, the chain reaction takes way too long. I understand the game is turn based to is there really any reason not to speed this up a lot? EDIT: Dont know why i didnt finish reading your post. Sorry. But still, it could use some speeding up. Other than that it look great. |
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John, please add the MIME type 'video/x-ms-wmv' for extension 'wmv' to your server. Firefox defaults to text and locks up as it tries to display the file. Apart from the 'blowing into the mic' explosion sound effect, it seems pretty spiffing. ;o) 23 days, 10 hours, 31 minutes to go....Yay |
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Nice work as always fella :) |
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wow, that's very impressive man! Well done! I like the interface, graphics, camera, character, etc! How long did it take you to make this? danny |
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Nearly two years! |
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That's still pretty sweet especially since it looks very smooth and very proffesional! I assume it's a one man (coding) show?! |
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One coder (me) and one Artist (my brother Ste). Video Updated! (same link) www.zee-3.com/video/chainreaction.wmv I've completely remade the video. It shows multiple units working at once in split screen and single views. Also tanks and helicopter units. The bomb detonation is 20% faster. Still a little slow perhaps, but you won't get such long chains in a proper game. Oh and the "That's all folks!" at the end is the new messaging system. You can attach a voice or text message to any action in your turn. These get sent to your opponent packed into the turn file. |
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Can't find your server :( |
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Probably the firefox problem. I'll see if I can sort it out. Try right-click and save. |
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looks good! can't wait to try this one out.... |
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Looking better than ever! Awesome job JP (and SP of course) :) |
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ohh, that video is even better :) Great stuff, man. |
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same problem with IE :( Seems your site is not available via my ISP. |
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Weird. |
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Much better now! Could you add some flame/smoke particles to the cute heli's engine? Will there be a winter landscape as well? P.S.: No problem with firefox here. Just "Save as" and all is fine. |
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I'm sure we'll add as many little touches like that as we can. We plan to keep developing the game after launch as we have loads of feature's we'd like to implement and I'm sure just as many more will be suggested by players. We'll be launching with just the one tileset but probably the first major upgrade will be multiple tilesets for each terrain type (grass, sand, road, rock etc.) They will be mixable on the same map too as a custom texture is created - automatically blending where necessary - so really the number of source tiles isn't especially limited. I don't think we've scratched the surface of what's possible with this engine yet. Visually at least. |
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Any ETA or open beta phase set? Will there be a map editor? |
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Can't give a definite date. Should be a few weeks. There's an editor built in. Very easy to use. The map shown in the video above took about 15 minutes to build from scratch. It was built specifically to test the bombs and the helicoptor strafe (hence the four red units neatly lined up). If you are interested in the level editor there's a video I made a while ago: www.zee-3.com/video/map_make.wmv It's a bit boring to watch but it demonstrates how easy it is to build a game map. You'll be able to challenge friends to play on your own maps - they don't need a copy as the entire map is sent with each turn (including damage accrued). A turn file is typically less than 4K unless you add speech. |
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JP, Your site is just not available to me. I can't even PING you. This is really wierd. I really wanna see this game!!! |
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Odd. What's your ISP? - I'll see if I can get it checked out. |
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Tiscali in the UK. |
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Sounds cool, but the link is broken it seems... :( |
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Hmmm... works for me. Can you still see the original video? |
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I can't get access to your site at all, what's the IP? |
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217.174.248.245 |
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Yey, I can connect via IP, seems like a DNS issue. |
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I asked over on rllmuk and one person on Tiscali had the same problem - another didn't. We'll follow it up with the hosts anyway. |
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changing the backslashes to forwards slashes works for me. :) |
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doh! |
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Working... Really neat editor. Btw: Why does the ground always has "2" on the texture? Height value? It might be nice having a simple line grid instead of these tons of numbers. |
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The number is the smoothing group. Its only there when you need it. |
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changing the backslashes to forwards slashes works for me. :) I can't even connect to www.zee-3.com regardless of backslashes. |
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Does this work? |
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"Naked War will be launched in 22 days, 8 hours, 15 minutes and 4 seconds." :D |
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Pay no attention to that man behind the curtain. |
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Looking cool as always JP. I'm a little worried about the strategic implications of the chain bombs. The deformation caused could make large areas of the maps no go areas. Can any weapon set off the bombs? |
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No go areas? Most of the units can get pretty much anywhere. If anything the craters create opportunities for cover. The on-foot units can only be stopped by a sheer cliff. Yes, any weapon will set them off. In any case, the bombs are just one element for the map designer - I don't expect them to be used on every map. EDIT: Doh! I see what you mean. Well yes that's kind of the idea - create dangerous areas. I think used well there's a lot of potential. Place on next a gun turret and there's a fairly sizeable risk attached to using the turret. |
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Indiepath Any chance you could: ipconfig /all' from DOS and return the DNS server names or IP addresses reported So we can track down the problem? |
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Ethernet adapter Wireless Network Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Belkin 802.11g Network Adapter Physical Address. . . . . . . . . : ........ Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 192.168.2.2 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.2.1 DHCP Server . . . . . . . . . . . : 192.168.2.1 DNS Servers . . . . . . . . . . . : 192.168.2.1 Lease Obtained. . . . . . . . . . : 09 March 2006 08:46:12 Lease Expires . . . . . . . . . . : 09 March 2007 08:46:12 You probably want the ISP DNS :- Primary DNS Server 80.225.250.186 Secondary DNS Server 80.225.250.178 |
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Cheers Mister. That will mean something to somebody. |
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Wow this looks luverly. Its no Zub, but it looks very cool. Well done John |
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I had to wait until now to view the video, and it looks tres cool. |