Naked War: Chain Reactions

Community Forums/Showcase/Naked War: Chain Reactions

John Pickford(Posted 2006) [#1]
The game is almost done. Hopefully, it will be available a few weeks.

I added a fun little feature this weekend; Explosive devices on the maps which can be set off to cause devastating chain reactions.

In this vid the 'bomb' itself is just a temp graphic.

http://www.zee-3.com/video/chainreaction.wmv


Defoc8(Posted 2006) [#2]
niCe :]]]]]


xmlspy(Posted 2006) [#3]
Why do you want to destroy the digital world? can't we all live in peace and harmony? When will you have the nukes, I'm interested!!! :)


xlsior(Posted 2006) [#4]
Nice explosions, and good to see that you have the rubble interact with the water as well


Wiebo(Posted 2006) [#5]
Wow, that game has come a long way! Looks awesome, John. Congrats.


Grisu(Posted 2006) [#6]
Nice.

Though I dislike the pistol sound.
And that the cain explosion takes sooooooo long.

But its only me... :)


John Pickford(Posted 2006) [#7]
Yeah, I have a ton of proper sound fx to put in. A lot of the crappier ones are just placeholders I got from the net. I'll be sorting the weapon sounds (and that massive bullet!).

The delay is really for framerate reasons - too many of those explosions overlapping and the whole thing will grind to a halt. I'll have a look at the timing and see if I can tighten that up a bit. Although I doubt it'll be a big problem in practice - that video is probably an extreme example you'll more likely get 2 - 4 bombs per chain.


LosButcher(Posted 2006) [#8]
I have to agree with Grisu, the chain reaction takes way too long. I understand the game is turn based to is there really any reason not to speed this up a lot?
EDIT: Dont know why i didnt finish reading your post. Sorry. But still, it could use some speeding up.
Other than that it look great.


Yan(Posted 2006) [#9]
John, please add the MIME type 'video/x-ms-wmv' for extension 'wmv' to your server. Firefox defaults to text and locks up as it tries to display the file.

Apart from the 'blowing into the mic' explosion sound effect, it seems pretty spiffing. ;o)

23 days, 10 hours, 31 minutes to go....Yay


Big&(Posted 2006) [#10]
Nice work as always fella :)


Danny(Posted 2006) [#11]
wow, that's very impressive man! Well done!
I like the interface, graphics, camera, character, etc!

How long did it take you to make this?

danny


John Pickford(Posted 2006) [#12]
Nearly two years!


Danny(Posted 2006) [#13]
That's still pretty sweet especially since it looks very smooth and very proffesional! I assume it's a one man (coding) show?!


John Pickford(Posted 2006) [#14]
One coder (me) and one Artist (my brother Ste).

Video Updated! (same link)

www.zee-3.com/video/chainreaction.wmv

I've completely remade the video. It shows multiple units working at once in split screen and single views. Also tanks and helicopter units.

The bomb detonation is 20% faster. Still a little slow perhaps, but you won't get such long chains in a proper game.

Oh and the "That's all folks!" at the end is the new messaging system. You can attach a voice or text message to any action in your turn. These get sent to your opponent packed into the turn file.


TartanTangerine (was Indiepath)(Posted 2006) [#15]
Can't find your server :(


John Pickford(Posted 2006) [#16]
Probably the firefox problem. I'll see if I can sort it out. Try right-click and save.


Neuro(Posted 2006) [#17]
looks good! can't wait to try this one out....


VIP3R(Posted 2006) [#18]
Looking better than ever!

Awesome job JP (and SP of course)

:)


Wiebo(Posted 2006) [#19]
ohh, that video is even better :) Great stuff, man.


TartanTangerine (was Indiepath)(Posted 2006) [#20]
same problem with IE :(

Seems your site is not available via my ISP.


John Pickford(Posted 2006) [#21]
Weird.


Grisu(Posted 2006) [#22]
Much better now!

Could you add some flame/smoke particles to the cute heli's engine?

Will there be a winter landscape as well?

P.S.: No problem with firefox here. Just "Save as" and all is fine.


John Pickford(Posted 2006) [#23]
I'm sure we'll add as many little touches like that as we can. We plan to keep developing the game after launch as we have loads of feature's we'd like to implement and I'm sure just as many more will be suggested by players.

We'll be launching with just the one tileset but probably the first major upgrade will be multiple tilesets for each terrain type (grass, sand, road, rock etc.) They will be mixable on the same map too as a custom texture is created - automatically blending where necessary - so really the number of source tiles isn't especially limited. I don't think we've scratched the surface of what's possible with this engine yet. Visually at least.


Grisu(Posted 2006) [#24]
Any ETA or open beta phase set?

Will there be a map editor?


John Pickford(Posted 2006) [#25]
Can't give a definite date. Should be a few weeks.

There's an editor built in. Very easy to use. The map shown in the video above took about 15 minutes to build from scratch. It was built specifically to test the bombs and the helicoptor strafe (hence the four red units neatly lined up).

If you are interested in the level editor there's a video I made a while ago:

www.zee-3.com/video/map_make.wmv

It's a bit boring to watch but it demonstrates how easy it is to build a game map.

You'll be able to challenge friends to play on your own maps - they don't need a copy as the entire map is sent with each turn (including damage accrued). A turn file is typically less than 4K unless you add speech.


TartanTangerine (was Indiepath)(Posted 2006) [#26]
JP, Your site is just not available to me. I can't even PING you. This is really wierd. I really wanna see this game!!!


John Pickford(Posted 2006) [#27]
Odd. What's your ISP? - I'll see if I can get it checked out.


TartanTangerine (was Indiepath)(Posted 2006) [#28]
Tiscali in the UK.


Grisu(Posted 2006) [#29]
Sounds cool, but the link is broken it seems... :(


John Pickford(Posted 2006) [#30]
Hmmm... works for me. Can you still see the original video?


TartanTangerine (was Indiepath)(Posted 2006) [#31]
I can't get access to your site at all, what's the IP?


John Pickford(Posted 2006) [#32]
217.174.248.245


TartanTangerine (was Indiepath)(Posted 2006) [#33]
Yey, I can connect via IP, seems like a DNS issue.


John Pickford(Posted 2006) [#34]
I asked over on rllmuk and one person on Tiscali had the same problem - another didn't. We'll follow it up with the hosts anyway.


Wiebo(Posted 2006) [#35]
changing the backslashes to forwards slashes works for me. :)


John Pickford(Posted 2006) [#36]
doh!


Grisu(Posted 2006) [#37]
Working...
Really neat editor.

Btw:
Why does the ground always has "2" on the texture? Height value?

It might be nice having a simple line grid instead of these tons of numbers.


John Pickford(Posted 2006) [#38]
The number is the smoothing group. Its only there when you need it.


TartanTangerine (was Indiepath)(Posted 2006) [#39]
changing the backslashes to forwards slashes works for me. :)
I can't even connect to www.zee-3.com regardless of backslashes.


Yan(Posted 2006) [#40]
Does this work?


Grisu(Posted 2006) [#41]
"Naked War will be launched in 22 days, 8 hours, 15 minutes and 4 seconds." :D


John Pickford(Posted 2006) [#42]
Pay no attention to that man behind the curtain.


Oddball(Posted 2006) [#43]
Looking cool as always JP. I'm a little worried about the strategic implications of the chain bombs. The deformation caused could make large areas of the maps no go areas. Can any weapon set off the bombs?


John Pickford(Posted 2006) [#44]
No go areas? Most of the units can get pretty much anywhere. If anything the craters create opportunities for cover. The on-foot units can only be stopped by a sheer cliff.

Yes, any weapon will set them off.

In any case, the bombs are just one element for the map designer - I don't expect them to be used on every map.

EDIT: Doh! I see what you mean. Well yes that's kind of the idea - create dangerous areas. I think used well there's a lot of potential. Place on next a gun turret and there's a fairly sizeable risk attached to using the turret.


John Pickford(Posted 2006) [#45]
Indiepath


Any chance you could:

ipconfig /all' from DOS and return the DNS server names or IP addresses reported

So we can track down the problem?


TartanTangerine (was Indiepath)(Posted 2006) [#46]

Ethernet adapter Wireless Network Connection:

        Connection-specific DNS Suffix  . :
        Description . . . . . . . . . . . : Belkin 802.11g Network Adapter
        Physical Address. . . . . . . . . : ........
        Dhcp Enabled. . . . . . . . . . . : Yes
        Autoconfiguration Enabled . . . . : Yes
        IP Address. . . . . . . . . . . . : 192.168.2.2
        Subnet Mask . . . . . . . . . . . : 255.255.255.0
        Default Gateway . . . . . . . . . : 192.168.2.1
        DHCP Server . . . . . . . . . . . : 192.168.2.1
        DNS Servers . . . . . . . . . . . : 192.168.2.1
        Lease Obtained. . . . . . . . . . : 09 March 2006 08:46:12
        Lease Expires . . . . . . . . . . : 09 March 2007 08:46:12

You probably want the ISP DNS :-
Primary DNS Server  	80.225.250.186
Secondary DNS Server 	80.225.250.178



John Pickford(Posted 2006) [#47]
Cheers Mister. That will mean something to somebody.


Rob Buckley(Posted 2006) [#48]
Wow this looks luverly. Its no Zub, but it looks very cool. Well done John


jhocking(Posted 2006) [#49]
I had to wait until now to view the video, and it looks tres cool.