GridWars

Community Forums/Showcase/GridWars

Mark1nc(Posted 2006) [#1]
Version 4.3 - the pretty close to done mix.

www.incitti.com/Blitz


skidracer(Posted 2006) [#2]
To get it working on Linux I needed to add to grid.bmx:
?Linux
Framework BRL.GLMax2D

and change import "Utils.bmx" in gridparttrail.bmx (case sensitive issue):
Import "utils.bmx"

and my nvidia driver only supports 24 bit framebuffers so had to modify lines 239 and 240 of gridparttrail.bmx to get it running.

The GraphicsModeExists stuff should probably check for 32, 24 and 16 bit depths for improved compatability across all platforms.

Other than that very, very sweet! If you want to host a Linux version let me know and I'll send you a build to distribute.


dangerdave(Posted 2006) [#3]
Mark,

I downloaded gridwars tonight (monday night)

Game is great.
Runs fast.

I used Hybrid control.
I can't last over a minute. I suck, lol.
Longest time was 59 seconds.

Will have to play more. Thanks for making this game.
------
I hope you get your bandwidth issue fixed.
Unfortunately, I'm currently unable to help donate to the bandwidth fund.
I sent you an email about a possibility on resolving future bandwidth issues.

Thanks for gridwars again.

Dave


Matthew Smith(Posted 2006) [#4]
Mark,

Have loaded GridWars on Vista Feb2006 CTP. As expected, OpenGL is pretty slow (as forewarned by Microsoft).

Re-compiled under DX and runs probably better than WinXP! and thats using the reference driver supplied for nVidia cards (TI4800 GeForce4).

Thought you might want to know if you intend on releasing (and probably everyone) - perhaps a command-line option to allow either DX or OpenGL.


Mark1nc(Posted 2006) [#5]
Hey Skid/Simon!
Thanks for that linux info.

Try the latest build (4.5)
Let me know if there are any other issues that prevent linux building.

Mark


B_Paulie(Posted 2006) [#6]
GREAT im so jealous how did you learn to do that????


taumel(Posted 2006) [#7]
Hi,

i've uploaded my personal version of gridwars at http://gridwars.marune.de (bin only).


Enjoy,

taumel


EOF(Posted 2006) [#8]
Pure quality.
I love those black-hole thingy-me-do-dahs which cause havock on the grid.


taumel(Posted 2006) [#9]
Hi,

little update (glowing trail)... http://gridwars.marune.de (bin only).


Enjoy,

taumel


taumel(Posted 2006) [#10]
Hi,

little update with a new grid http://gridwars.marune.de (bin only).


Enjoy,

taumel


taumel(Posted 2006) [#11]
Hi,

thanks to Simon Armstrong the linux version of my gridwars-version is online. Hope it works... :O)
Here we go: http://gridwars.marune.de


Enjoy,

taumel


ervin(Posted 2006) [#12]
This fantastic game is starting to gain some fame...
Here is an extremely in-depth, and tremendously glowing review.

http://worldofstuart.excellentcontent.com/grid/wars.htm


Beaker(Posted 2006) [#13]
Mark1nc that is awesome. Well done. Keyboard controls work lovely.

Recompiling it under DX really shows why Mark Sibs was right to include DX support on Windows. A lot faster/smoother (for me at least).


skidracer(Posted 2006) [#14]
Beaker, do you notice any difference between BufferedD3D7Max2DDriver and the regular one?


Beaker(Posted 2006) [#15]
Like what? Actually I did just notice that neither of the DX modes (Buffered/Unbuffered) show the grid, which might explain the speed. :P