lil 3d engine update
Community Forums/Showcase/lil 3d engine update
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lo, thought id put a post in here for anyone interested, ive been working on a new 3d engine for max lately (gl of course) so far it has: cameras (as many as you want of course) entity system (turn,rotate,point,etc etc etc) meshloaders(*.ms3d, *.ascii, *.md5mesh|*md5anim (doom 3/quake 4 format), etc) texture stuff light system and other bits n bobs [sorry the image went, i need webspace and i uploaded to a free image host thing] |
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Nice one man! Glad to hear your still at this :D |
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thanks, got a lil simple demo thing here, http://filehost.mychost.com/d.file?get=44323221523456 had to incbin the media as i cant give out doom 3 meshes as you know. todo on the md5 loader: parsing of materials (normal maps, specular etc) and normal generation. |
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Woot, looking great! :) The animation moves great, how much processing does it use? ;) |
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sounds good. what's your plan with it, and will this work on linux too? |
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completely multiplatform (win,mac,linux) just would need to compile for mac/linux as i dont have those systems. got a new lil vid here, http://filehost.mychost.com/d.file?get=65662736343537 working on stencil shadows today, and normal mapping |
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great! |
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DX and Ogl? |
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never thought of a dx mode, i like the idea, i will start on a dx render path in a bit as an alt to the gl path |
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Hmm - it's not my business, but maybe you better stay away from dx. I mean, if OGL is working, why should you add dx? Especially since ms came up with new conventions and standards for every dx version. Maybe you better try to get a complete ogl engine together at least before you touch dx. Well, that's only my humble opinion. :) I would pay for it. |
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But... as an alternative would rock. Specially as many shareware game users do have no more than dx7 installed (windows me default) . meshloaders(*.ms3d, *.ascii, *.md5mesh|*md5anim (doom 3/quake 4 format), etc) woah. md5 animation supported...fantastic. |
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niCe work cyanide..you big poOp! ;) |
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Got a B3D loader in there? I'm at work so cant find out. If so, this might be just what i was (or wasnt anymore actually) looking for! |
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looks good... you are enjoying the fun part right now... enjoy it while you can :) it starts to get a lot tougher real soon... if you haven't, already, take a look at the LaMothe book... OpenGL Game Programming... it'll be really helpful... --Mike |
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actually i left the fun parts till last, all the hard stuff is done (well what ya could call hard) |
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all the hard stuff is done you've implemented a pvs system... some sorta lod already!!! you've got ODE integrated??!!!! what about lighting... shaders... sound... material representations... and that's not even the really hard stuff :) --Mike |
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no plans for ode, people can do that themselfs, same for sound, no buisness being in a 3d engine itself, rest is good |
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any new screenies cYanide? |