MaxEdit form editor for Maxgui
Community Forums/Showcase/MaxEdit form editor for Maxgui
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Here my new version of MaxEdit only toolbar and tabber and menu creation are not there you can save project, save source , delete gadget and I'm adding more functionality. hope you like it. next , I will work on menu creation and adding those control that I miss to integrate. and I forget to tell that it's free here the file http://www.info-tech2000.com/MaxEdit4.zip |
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Thanks a lot for sharing. Unfort. people often don't realize the value of things that are for free. Imagine a Mercedes for free - can it be any good? ;) |
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Good work...many thanks, it's a time-saver for me! |
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Thanks well this version is free and I will do update for it ! It will help me for my other project. I plan to make a code Editor with the form editor and be able to code a gadget directly when click on it and have all the event that is attached to this kind of gadget.... like VB sort of ! I realise by coding this that the BmaxUI is not what I would like, with 2500 line of code sometime it's hard to find the code I working, Function should be appart of the main program.. jfk EO-11110 you are right with the Mercedes :) well it's my first release here on the forum, the community help me a lot so I want to give something in exchange. there will be a next version soon! Regard. |
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2500 line? You could use Bmax object-oriented features...I'm planning a tool like your (well, it was started 3 days after I bought MaxGUI module, then I drop it because I need to 'understand' how gadgets work...) and it is hardly based on common method & functions... byez |
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Hehe, I didn't mean to say "stop releasing freeware" :) Freeware is cool, tho I understand authors cannot live from data traffic only. |
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degac even if you use object-oriented you can't archive something like this below 1000line of code... just bmax IDE contain 5266 line of code :) |
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Interesting... I'm over 5,500 lines with mine, which I don't think is nearly half finished yet, and it's very much OO-based. Personally, I don't think it's the amount of lines, but the quality of the implementation that counts. But if we have to count... my TMenuEditor is 316 lines long :-) Think I may double-space my lines from now on tho.... Anyhoo. It's looking good Smokey. A couple of things would be nice to have : * when saving the source, getting to choose a filename :-) * maybe you could keep a count of how many of a specific type of gadget you have on the window, and number them appropriately? At the moment, if I add a label and then a textfield I get: label0, textfield1. Just a thought :-) |
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Hi, it's depend of the coder I think. some can do great program with less code. Thanks Brucey I did't think about the count , it will be easy to add this, I also notice that when you create gadget and you resize the window that the gadget resize also.. I think the gadget should not resize when window resized because if you want a gadget at 10,10 you don't want to have it at 40,40 when you resize the window, this will be fix the next version that should be available these day. |
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here another update for maxedit http://www.blitzbasic.com/logs/userlog.php?log=606&user=997 |
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I see from the worklog you've made this in Max. If you would like me to compile a Mac build for you I'm happy to do so (esp. as I'd like to actually *use* it on the Mac!). :) |
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Thanks RiK :) for the moment I still working with it and there a few bug I want to fix before porting it to mac by the way here a new version http://www.blitzbasic.com/logs/userlog.php?user=997&log=606 |