started a worklog for Gyroman

Community Forums/Showcase/started a worklog for Gyroman

jhocking(Posted 2006) [#1]
I started a worklog for my latest project:
http://www.blitzbasic.com/logs/userlog.php?log=601&user=3087

latest screenshot


demo soon


ckob(Posted 2006) [#2]
looking good reminds me of that jetpack game floating around.


Grisu(Posted 2006) [#3]
To get you some ideas:
This game could be a bit like the game H.E.R.O from the C64!

ht*p://img356.imageshack.us/my.php?image=hero3cg.gif

Remake: http://www.elitepigs.de/held.html

P.S.: Will it have a level editor?


Jeremy Alessi(Posted 2006) [#4]
Cool your finally making this game!


Grey Alien(Posted 2006) [#5]
nice, look forward to seeing more!


jhocking(Posted 2006) [#6]
Will it have a level editor?

I dunno. I suppose it could, and that would be a good idea.


Grisu(Posted 2006) [#7]
Cool.

Could you give this guy a limited amount of dynamite, so he can blow up certain walls/rocks? Nice extra for puzzles.


jhocking(Posted 2006) [#8]
Hm, dynamite... interesting. I was already planning to have breakable barriers, but I was thinking normal shots would do. Making the player collect dynamite would make for more interesting gameplay, plus players like explosions.


Yan(Posted 2006) [#9]
Blimey...I thought this was long gone.

Good to see it's still alive. :o)


jhocking(Posted 2006) [#10]
bumping this thread because I added another worklog entry


Grisu(Posted 2006) [#11]
Go go go... I demand a demo! ;)


Warpy(Posted 2006) [#12]
gyroman looks so damn cool


Blitzplotter(Posted 2006) [#13]
demo... demo... demo.....


Red Ocktober(Posted 2006) [#14]
looks really nice jH...

--Mike


SillyPutty(Posted 2006) [#15]
Looks really interesting :)

demo, ... yes


jhocking(Posted 2006) [#16]
Hey grisu, thanks for the dynamite idea! I implemented that last night and it really adds a lot to the game.


Grisu(Posted 2006) [#17]
Your're welcome. :)


Grisu(Posted 2006) [#18]
If you sent out a demo, can I get one as well? :)


Wiebo(Posted 2006) [#19]
Why doesnt he fly over the gate?

And dynamite was in HERO, so it's not that original. Looks cool though, I would love to see it in action.


Grisu(Posted 2006) [#20]
He doesn't fly over the gate cause his neutron booster pack has only limited fuel. So there isn't enough power to escape gravity.

Speaking of gravity: Wiebo, how's "Thrust MAX" comming along?


Wiebo(Posted 2006) [#21]
Grisu,

Seems to make sense, in a Star Trek Tech Speak kinda way.

Thrust: very good :) shots and details will follow soon!! I'm also looking for testers but I will save that for later.


jhocking(Posted 2006) [#22]
No demo yet, I'm shooting for within two weeks. Mostly I need to design a few decent levels; right now everything is just jumbled together randomly. Would you be interested in playtesting? I don't want to distribute the demo publicly, but I do want to start having people playtest.

@wiebo, re flying over gate: doh, I didn't think of that. Well hopefully it's not something players will stress over (plenty of successful games have much bigger logical fallacies than that,) and if it is an issue then I'll redesign the character to be on like a hovercraft or something.

Or, y'know, grisu's explanation. No "neutron booster pack" though; it's just that his tiny backpack helicopter can't generate enough lift to get him more than a few feet off the ground.