Ice Cream Showdown Update - Dec 1st
Community Forums/Showcase/Ice Cream Showdown Update - Dec 1st
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Here's the "completed" first shop for the male character. Might go back for a little touch up at the end, we'll see: And here is the second shop for the male character, in progress. It's progressing much faster than the first shop did, which is great. At this rate, it could be done within a week, which would leave us with three weeks to get four more shops done, and cut scenes, and additional sprites... ... aaand I'm not particularly convinced at this point that all the art will be done by the end of December, but I'm trying to squeeze my finances a bit to get me through the end of February. So if he can get the shops done by the end of December at least, we should still be good. If you've been waiting to buy one of my systems or my texture generator, now would be a good time! :-) |
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looking good. |
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The images aren't showing for me. |
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WHat he said. |
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images really slow to download, no wait .... stuck. |
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Worked fine and fast for me... Cool! |
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OK, they're working now. Looking good. Looking at the tables and chairs in the second shot: is your artists modeling stuff in 3D before rendering to 2D? |
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big10: Only for a couple things. I think he modeled those chairs and the wagon wheels in 3d, and that's it. Really, I think only the chairs were really neccessary because they were complicated in shape and there were several copies to be made at different angles. So it's easier this way. |
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Yeah, I guess it makes sense if you're doing an object at several angles - saves time in the long run. Didn't notice the wheeels until you mentioned it. They do look a bit polygonal around the rims, but not too bad. :) |
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How many rats can you find? I count 4 |
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I see one, which will move from location to location each round. :-) |
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yeah looks good. 4 rats all on the first pic. |