Asteroids360

Community Forums/Showcase/Asteroids360

IceVAN(Posted 2005) [#1]
Here is my first videogame (and exercise) in BlitzMax, the ASTEROIDS360.
This is classic Asteroids but with a small detail that
it difference. The scene, asteroids and other objects move and turn arround of the ship.

Like peculiar data to say that ALL the graphs that conform the game are controlled by a 2D particles system that I am programming.
So it is possible to be said that is a demostracion of an "advanced" particles system fact videogame.

More info in (spanish): http://purplesstudios.blogcindario.com/2005/11/00013.html

Download WIN32 version: http://www.elojete.com/Asteroids360.rar

Download OSX version:
http://www.elojete.com/Asteroids360_OSX.app.zip

bye!


jfk EO-11110(Posted 2005) [#2]
Just played it, nice Graphics. But it is real slow on my old machine. Also: whenit runs so slow, I see the ship etc. blinking, don't you use doublebuffering?
I guess it's the filled circles you are drawing that makes it so slow (sin/cos?). Maybe you should try to use bitmaps only instead.

Other than that, nice work so far!


IPete2(Posted 2005) [#3]
IceVan,

Nice work dude!

Runs fine on my Athlon 1900+ with >512MB - would like to see when you have sound in there.

It would be good if the planets and sun had a gravity effect on your ship as you travle near them.


IPete2.


Stevie G(Posted 2005) [#4]
Looks great. Nice particle effects. A couple of constructive points ..

Make the background objects a bit darker so that the foreground ones stand out a bit better.

Add some momentum to the ship ... I think it slows down a bit too quickly. Maybe even some rotational momentum too.