Russian blitz stuff.

Community Forums/Showcase/Russian blitz stuff.

@rtur(Posted 2005) [#1]
Hi ppl!
Just want to show u some screens and stencil shadow demo from one very talented russian coder - Andrey.











and the stencil shadows demo:
http://agametech.nm.ru/Shadow%20demo.rar

His email- agametech@...


@rtur(Posted 2005) [#2]
Sorry for heavy screens :)


puki(Posted 2005) [#3]
Nice stuff.

I like the water stuff.


John Blackledge(Posted 2005) [#4]
Do I need to say that we're hungry for this!

What are your plans?


jfk EO-11110(Posted 2005) [#5]
Looks fantastic! and that's all Blitz3D? shadows look very nice. The water sinus distorting thing (well that's how I'd call it) reminds me a bit of the one I wrote sometime ago, only this guy did what I failed to achieve: geometry oriented distortion (eg. when watched from under water everything above the water surface is distorted, but not the stuff under water), very realistic! Now he only needs to add some more opaque texture onto the waves (when watched from above). Excellent.


WendellM(Posted 2005) [#6]
I like the screenshots from the little-known "Great Teapot War." ;) Great effects and fast framerate in the downloadable demo.


Leiden(Posted 2005) [#7]
WOW! Those look totally awesome.


maximo(Posted 2005) [#8]
is he making a game or something he plans to releases to blitz communitY?


JaviCervera(Posted 2005) [#9]
Incredible...


Grey Alien(Posted 2005) [#10]
They look v. good but also ... strange.


IPete2(Posted 2005) [#11]
Yes the game is called "Humbie Rides Again" and features killer teatpots! lol!

This looks fab work - are they inside a GL wrapper or something?

IPete2.


VIP3R(Posted 2005) [#12]
Very good, nice work Andrey :)


fredborg(Posted 2005) [#13]
Very cool! The water is lovely.


@rtur(Posted 2005) [#14]
All of this in pure blitz3d.
Shadow casters can also cast shadows on itself.


trb(Posted 2005) [#15]
Just a FYI, in case you didn't know already, the author posted this sytem for sale over at codersworkshop..

http://www.codersworkshop.com/viewshowcase.php?id=395

$25 for the shareware license, $60 for the commercial license

edit: he states the refraction library seen in the water demo is included as well


big10p(Posted 2005) [#16]
This is pure Blitz3D? Very impressive.

Shhhh! Don't tell swifty! :P


Red Ocktober(Posted 2005) [#17]
hey... that girl... i've seen that girl in the pink outfit somewhere....

... dancing around in a 3Impact demo i think.

verrrrry coooool stuff...


--Mike


EOF(Posted 2005) [#18]
Top marks. The water/refraction/shadow demo is particularly nice.


Booticus(Posted 2005) [#19]
Incredible!!


Dock(Posted 2005) [#20]
Impressive stuff, this even runs fine on my Intel Extreme laptop! (although pretty slow at 16fps) I'd be interested to see what people manage with this system, and to try some animated characters (with self shadowing).


sswift(Posted 2005) [#21]
Oh dear...

Wait!

"Animated meshes is not supported, but work in this direction - continuing."


maximo(Posted 2005) [#22]
ooo you jelous swifty :P


sswift(Posted 2005) [#23]
Just friendly rivalry. :-)


Sledge(Posted 2005) [#24]

The water sinus distorting thing (well that's how I'd call it) reminds me a bit of the one I wrote sometime ago, only this guy did what I failed to achieve: geometry oriented distortion (eg. when watched from under water everything above the water surface is distorted, but not the stuff under water)



It's not difficult at all to distort something only on the far side of an object (like a water mesh for instance). What it does, though, is introduce significant rendering overheads and scene management - I doubt you would want to incorporate such into CSP without a really tight occlusion system to back it up.


This is pure Blitz3D? Very impressive.


The shadows are the draw for me (mostly because thinking about implementing shadows still makes my brain hurt) - the file called "dxops.dll" kinda suggests it's not pure Blitz though (not that it matters).

Wasn't Lenn doing something similar?


Jeroen(Posted 2005) [#25]
damn that is impressive.


@rtur(Posted 2005) [#26]
I mean there is no external renderer, just dx7 stuff to render stencil shadows.


Sledge(Posted 2005) [#27]
I catch your drift (ie it's not OGRE or some such); I was thinking it's not "pure" Blitz in that it's Blitz+C/C++, as opposed (I think) to Sswifty's system. These stencil shadow demos are making me want to investigate the DirectX API, which I know I will regret!


QuickSilva(Posted 2005) [#28]
Any chance of seeing some of the other demos above other than the teapot one?

Jason.


IPete2(Posted 2005) [#29]
Whats wrong Quick...not your cuppa tea?

:)


IPete2.