BBCruncher (FilePacker) V2.7 Released!
Community Forums/Showcase/BBCruncher (FilePacker) V2.7 Released!
| ||
Hi, BBCruncher: New Version (v2.7) available from www.blitztools.de.vu or www.codersworkshop.com ---------------------------------------------------------------------------------- BB-Cruncher is a File-Cruncher (Packer/Compressor) for all Files (Binary, Texts and so on) I Have created a GUI-Based Cruncher and 10 Functions. (Crunch + Decrunch Functions for using in own Sources) Easy to Use. Requires any Blitz versions or PureBasic. Features: --------- - Compressing Files upto 50% and more. - DeCompressing (Decrunching) Files directly from own Source. - Including a GUI Based Cruncher for easyer using - Source-Codes of Crunch/Decrunch-Engine available - Supports Archive for hold more Files in One. - Supports SingleFile Creation. (Exe + BCA-Archive in one File) - Usefully e.g. for all Game Developers to protect all the own external Files (like Medias, Configs, Binarys and so on) - English & German DOCs available. Changes in v2.7: ------------------- V2.7 ----- - Added: ReadFile() & CloseFile() will now supported in the MiscEngines. - Added: PureBasic will now also supported. - DOCs Updated. (English & German) - Some Fixes in GUI Cruncher. The complete History can you found here: http://www.blitzbasic.com/toolbox/toolbox.php?tool=65 Download Links: www.blitztools.de.vu or www.blitzcoder.com |
| ||
Great work, congratulation. And thanks a lot! |
| ||
Many thanks! |
| ||
Great. I plan on using this very soon. Thanks AL90! :) |
| ||
Thank you for the flowers. .-) |
| ||
You're welcome. Will you marry me? :P |
| ||
it was a joke. :-) |
| ||
I was joking too, in case any other blitzers get the wrong idea. :) |
| ||
we have both joked. Its alright ok. :-) |
| ||
Damn! I just sent a wedding gift too... check your email big10p. {I want it back if you two get divorced though ;-) } |
| ||
Oooh, you really shouldn't have! :) *checks email* You tease! :P Check your email BlackJumper. |
| ||
AL90: I'm having trouble getting this to work. I keep getting a compile error telling me to check my source code. To test, I just included 1 image file which is loaded in code with a simple LoadImage call. I still get the error though. Also, typing a file name for the final exe in the wizard doesn't make the 'Next' button active. [edit] I just tried using BML to make a minimal exe that uses a single image and it works. I guess there must be something in my apps code that BML doesn't like. Hmmm, Is LoadAnimImage supported? |
| ||
@big10p >> Also, typing a file name for the final exe in the wizard doesn't make the 'Next' button active. For activate the Button is in moment only with a FileRequester possible. (I'm have Noticed for update) [LoadAnimImage problem] LoadAnimImage is already supported in BML. Can you make a simple Test-Example for me to debug the error ? |
| ||
AL90: You've got mail. ;) |
| ||
ok. your e-mail has arrived reply is out now. please check your emails ;) |
| ||
Thanks AL90. ;) |
| ||
no problem. ;) mail receivedly ? |
| ||
Yeah, i got your email. Thanks for the help! ;) |