Early version....

Community Forums/Showcase/Early version....

JBR(Posted 2005) [#1]
Hi. something i've been working on. Still in very early stages.
Any ideas/opinions?



Click here to download 1Mb

A - rotate left
S - rotate right
N - accelerate
B - fire
SPACE - smart bomb
Left Alt - shield

As i say it's early days - been concentrating on collisions and accuracy.

Marg

P.S. Left/Right Cursors change the craft which the camera follows. See number in top left of screen.
254 your craft always North
253 your craft normal
0->252 any other craft

P.P.S. The white bar will seem to stop before the end; he last shape is a big, so please wait.


Jams(Posted 2005) [#2]
I just get a black screen :(


REDi(Posted 2005) [#3]
same as JimJams here.


Stevie G(Posted 2005) [#4]
Yip, black screen and need to close via Task Manager.


Yan(Posted 2005) [#5]
Starship Command!...Downloading.

[edit]
I get the same as StevieG. :o/
[/edit]


ratking(Posted 2005) [#6]
Black.


tonyg(Posted 2005) [#7]
From the screenshot... don't have drop-shadows but looks promising.


big10p(Posted 2005) [#8]
I like the drop-shadow style. Who says videogames have to be realistic?! :)


BlitzSupport(Posted 2005) [#9]

Who says videogames have to be realistic?!


Well said, that man.


LarsG(Posted 2005) [#10]
I think the dropshadows are sexy!! :)


tonyg(Posted 2005) [#11]
Never said it has to be realistic.
I'm saying it makes it look odd.... imo.
<edit> Maybe if they weren't black?


JBR(Posted 2005) [#12]
Did anyone get it working?

Those who didn't was there no white scrollbar at the start?

I'm on a ATI 9800 Pro and I set the graphics to 1024by768by 32 bit.

I'm doing a lot of ReadPixelFast at the start; maybe that is what is wrong?

Marg

P.S. The shadows are alpha 0.7 so easy to lighten.

Stevie G - I'll send you the source; it must be crashing early on in the code; maybe you can have a look?


big10p(Posted 2005) [#13]
Not working here, either. Big, black nothingness.

You must be doing something very naughty, in-code. :P
You did remember to lock those buffers, right?


JBR(Posted 2005) [#14]
Pretty sure I did - will check.

Can you have a look in the Graphics/Temp folder and tell me what is there?

Cheers
Marg

P.S. The bit where I think it is crashing is a part where I'm loading and saving textures. Could it be flag 256?


big10p(Posted 2005) [#15]
I have files temp0.bmp to temp9.bmp and a Thumbs.db file.

P.S. All the bmp files are completely blank/black.


tonyg(Posted 2005) [#16]
It also works OK on my 9800 Pro.
Great explosion and I like the smart bomb.
Rotation/acceleration are a bit slow but very nice.
Still not sure about the drop-shadows.
Particle booster would be nice.


Booticus(Posted 2005) [#17]
Doesnt work on my Geforce4MX... Black screen like those guys above.

:(


JBR(Posted 2005) [#18]
OK I think I've fixed it.....

(Replaced DrawImage to a texture with CopyRect)

Please download again. It should work!

Marg


Jams(Posted 2005) [#19]
Working now!


FBEpyon(Posted 2005) [#20]
Just to let people know,

from what I have experinced with Max is that opengl drivers don't work correctly on Nvidia4 Series, but if you put it on DX7 drivers it works great.. I really glad they kept with Dx7 because of old systems, that can't run OpenGL :P

anyways just to give you a idea...


N(Posted 2005) [#21]
FBE: I'm pretty sure this isn't BlitzMax.


JBR(Posted 2005) [#22]
Yes, B3D.

I was drawing an image to a texture.

With the 256 flag set it worked on ATI9800 but with 256 flag unset it also crashed mine.

Rather than using drawimage I used CopyRect which worked for me with 256 set or unset.

Anyway anyone have any ideas how to add some gameplay; maybe different crafts/behaviour?

Marg