run&fire demo

Community Forums/Showcase/run&fire demo

mongia2(Posted 2005) [#1]
i create a new game

http://www.pitos.net/run_and_fire.html
for screens hot

and download
http://mongia.altervista.org/

Mongia


nawi(Posted 2005) [#2]
Nice looking game. You should use bigger font for position and track number and maybe move them up, its not easy to read them while playing.


nawi(Posted 2005) [#3]
<eek> double post


mongia2(Posted 2005) [#4]
i use a bmp font...
it is a my code in
code archive

mongia


Rob Farley(Posted 2005) [#5]
Graphics are lovely. General look of the game is great.

Music is utterly dreadful... never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever use a keyboard to do a guitar solo, it just sounds like crap. Use a guitar.

Gameplay is dull, you get no feel of driving the car, no feel of sliding round corners. No physics when you bump of sides or mines or other players.

Sound is awful, sounds like you've downloaded some stock sounds off the internet, I'm sure I've heard the explosion sound somewhere before.

When you're going the wrong way it doesn't tell you.

Too many keyboard controls, I would have select weapon and fire or something. For an arcade driving game there are just too many controls.

I think it's got great promise, presentation is great, but you've really got to do something about the gameplay, it's just not exciting.

Sorry.


jfk EO-11110(Posted 2005) [#6]
looks great. remove the javascript screenies requirement on the website, and maybe use an other background image on the screenies page, it's too chaotic and kind of steals the show.