B3D importer docs
Community Forums/Showcase/B3D importer docs
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Ok..well i have finished the first draft of my b3d importer document - it should be of some help to anyone trying to import the b3d models into custom game engines and apps. I have included my old c/c++ parser code..which might be a handy, if a little messy reference :p Its probably got a few mistakes in it - so dont get too excited...One thing springs to mind already, but i because im not hosting the file, im not going to change the doc for a while...basically i say that brushes can appear anywhere in the hierarchy...but this obviously isnt the case..lol, anyway - download + have a read + pass comments + mistakes my way...thanks :] + enjoy... +big thanks to orca for hosting this :] http://www.republic2.net/defoc8/B3Ddocs.zip |
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You might also want to look at the B3D doc in my sig. (PS. Defoc8 - why do you keep pressing Return in your posts?) |
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ok - yeh, i knew about dragos doc, should have put a link to that in my own doc..oops!. thanks for that beaker.. Anyway, dragos doc is probably much better, but the code i have supplied might still be of some use... (PS - i cant help it :[) ;) |
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Since you wrote it: Isn't it somewhere on a backup? |
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???? Why was this topic bumped? What's it doing in ShowCase??? |
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hmmm...thats odd - how did this happen.. someone should delete this topic :] and incase anyone is interested in this..i dont have it anymore - though, i believe irrlicht now has a b3d importer, so if you need C++ code..you might want to check that out.. skid - i have no idea why i posted this here..musta seemed like a good idea at the time. |
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Thanks a lot. |
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A lot of goodies about the B3D format has been released today, check out this thread: http://www.blitzbasic.com/Community/posts.php?topic=62519 |