Engine DuckStab V2

Community Forums/Showcase/Engine DuckStab V2

Duckstab[o](Posted 2005) [#1]









last showcase http://www.blitzbasic.com/Community/posts.php?topic=44527

Have rewriten most of the code the above level was created with a dat file containing

data 1,1,1,5,10,10
data 1,1,2,2,20,10
data 1,2,2,2,10,20
data 1,2,4,2,20,20
data 1,1,4,2,10,30
data 2,2,1,2,4,3,2,20,30
data 1,3,4,2,30,30

these are links to Segements of a tile how many primatives per segment,rotation of each primative,each primative height

http://www.blitzbasic.com/Community/posts.php?topic=44527

link to last version


Duckstab[o](Posted 2005) [#2]


System using a prefab texture set and 3 surfaces


ImaginaryHuman(Posted 2005) [#3]
It looks pretty nice considering how simple the data is. Is this in BlitzMax?


Duckstab[o](Posted 2005) [#4]
No its B3d all created on the fly each data statement is a link to a function or a array of types

currently working on decal engine fingers crossed they dont clash


Rook Zimbabwe(Posted 2005) [#5]
So this is a (forgive me if I am making an unfair comparison) Diablo type floor creator??? Looks interesting.
RZ


Duckstab[o](Posted 2005) [#6]
Im trying to design it in a way that is universal but going to be trial and error tbh.

The above level was made using 8 custom primatives at various rotations and custom heights.

heights can be applied on a per vertex or primative basis

Also each primative is constructed in a way that the cap (ie top) can be shown or not to allow optimisation for 1st and 3rd person apps as in a 1st person view of a room no need to see the tops of walls


Duckstab[o](Posted 2005) [#7]
New pick at the top

Been busy working on a turn and active based battle system

some progress on the gui and hud


Duckstab[o](Posted 2005) [#8]
early 3d Gui shots at top

single surface Currently Can Hold 20 Pages and 20 Button ect per page

its has alpha and can swap button and page textures with no slowdown :) all in all

This Girl was my first attempt with brushes in photoshop and the basic gui layout
the colours of the text and button dont go very well but its all trial and error